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Die, FŸhrer, Die

   (11 reviews)
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Recreation of the Wolfenstein 3D scenario


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NuMetalManiak

  

this is supposedly a faithful recreation of Wolf3D's egregious episode 3, and the only one of the WolfenDoom wads to not be featured in NightFright's ZDoom compatibility pack, so I played it from the download here. what this is more than a recreation, it's basically Doom-ifying the levels in this set by giving some extra attention to stuff that would be more prevalent in Doom like random crates, tables, fountains, stuff that would be more than just Wolfenstein sprite decorations. there's even enemy closet traps, ambient sounds, and light dimming (this I don't really like that much). of course, the problem of the maps being oversized is still prevalent, and Laz would think it's just too easy with the default enemy setup, so there's more enemies to fight in all these levels. have fun on the maze in MAP07 for instance, getting 100% kills is gonna be real hilarious, right.

 

luckily for this wad, the gameplay is fairly average even with the bigger enemy counts. for some reason you don't get a machine gun in the first map, if you go to the secret that had it, you'd find a chaingun which I guess is okay to have here. the secret exit in MAP07 doesn't actually take you to a secret map, while MAP09 (the boss map) doesn't feature the fake Hitler's for some reason. they're in MAP10, along with the unkillable ghost enemies which basically function like lost souls now. overall though, as faithful as it is, it's oversized maps aren't really as fun or tense as playing the original Episode 3 of Wolf3D, although it's certainly not on the worst side of the scale at all.

 

a bit of trivia, it seems that all the WolfenDoom sets were created entirely in Macintosh, which makes me wonder exactly how well they would play on that platform instead of PC.

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Unknown date

  
WTF? All this MP-40 ammo on map01 and then we never get the actual weapon? It didn't matter how much I messed with dehacked or what port I used, it never came out right

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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