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Treasure Hunt

   (13 reviews)
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10-level WolfenDOOM adventure, featuring new


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hawkwind

Unknown date

  
The "flaw" with some ports is an error in the deh file. To fix, open it in notepad and look for this ... Thing 3 (sargeant) Hit points = 50 Speed = 9 Alert sound = 101 Death sound = 102 Far Attack Frame = 736 fix to this ... Thing 3 (sargeant) Hit points = 50 Speed = 9 Alert sound = 101 Death sound = 102 Far Attack Frame = 736 ... simple yet true.

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Guest

Unknown date

  
TOO HARD

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Guest

Unknown date

  
The reviewer above me is just being a fuckhead. this was from the 90's I think it's good though

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Guest

Unknown date

  
To Fix the .deh ( and non-running in prboom+ ) just open the deh in notepad and re-save. It works.

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Guest

Unknown date

  
MMMM BOWLS OF OATMEEL LAYING AROUND OUT SIDE!!! 4/5

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Guest

Unknown date

  
Which port is this supposed to be played in? It's flawed in both ZDoom and PrBoom+.

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Guest

Unknown date

  
Laz, you are one of the worst WAD creators ever. Half of your conversions suck, and they don't ever work right.

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Guest

Unknown date

  
Not bad - and I really like the fact that you have to fight your way back outside after grabbing the treasures. (Why does it start on MAP03 instead of MAP01, though?)

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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