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Treasure Hunt

   (13 reviews)
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10-level WolfenDOOM adventure, featuring new


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hawkwind

Unknown date

  
The "flaw" with some ports is an error in the deh file. To fix, open it in notepad and look for this ... Thing 3 (sargeant) Hit points = 50 Speed = 9 Alert sound = 101 Death sound = 102 Far Attack Frame = 736 fix to this ... Thing 3 (sargeant) Hit points = 50 Speed = 9 Alert sound = 101 Death sound = 102 Far Attack Frame = 736 ... simple yet true.

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Guest

Unknown date

  
TOO HARD

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Guest

Unknown date

  
The reviewer above me is just being a fuckhead. this was from the 90's I think it's good though

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Guest

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To Fix the .deh ( and non-running in prboom+ ) just open the deh in notepad and re-save. It works.

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Guest

Unknown date

  
MMMM BOWLS OF OATMEEL LAYING AROUND OUT SIDE!!! 4/5

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Guest

Unknown date

  
Which port is this supposed to be played in? It's flawed in both ZDoom and PrBoom+.

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Guest

Unknown date

  
Laz, you are one of the worst WAD creators ever. Half of your conversions suck, and they don't ever work right.

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Guest

Unknown date

  
Not bad - and I really like the fact that you have to fight your way back outside after grabbing the treasures. (Why does it start on MAP03 instead of MAP01, though?)

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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