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Wolfenstein 3D 2nd Encounter

   (30 reviews)
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Faithful recreation of the original 30-level


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Unknown date

  
Though you weren't the original maker, this is still a great remake of one of the first FPS'.

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Unknown date

  
the 2nd encounter is better then the first

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Unknown date

  
However faithful it is to the original Wolfenstein, this wad is as boring as hell to any experienced and even reasonably proficient Doom player. I changed the soundtrack to make sure I wouldn't die of ennui, and even then I just gave up after a bug in the code caused me to die on Level 16. When I'm 91 they'll be having me play this instead of shuffleboard.

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Unknown date

  
i play the 1rst encounter on my gba emulator, and it's great to have the sequel for zdoom. man, someday i will be able to put my zdoom on my xbox 360. then i can play this shit on the big screen.

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Unknown date

  
I thought this TC was somewhat mehish. I got stuck on map 22 and couldn't find the keys or the secret passages, and just gave up. I made it that far, and why am I seeing Cacodemons in some levels...? This TC feels a bit un professional to me. Again the Cacodemons I didn't get wtf they were left in...just take a look around and you'll see what I mean. So two stars for trying yet this felt too large, and the enemies sounds were random at best.-Candle M

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Unknown date

  
I like the concept, but the levels are mostly large open areas, which makes it too easy to evade and kill enemies.

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Unknown date

  
Huge open rooms (walls are of the Macintosh 128x128 scale instead of PC 64x64 scale) with poorly replaced sprites and it kind of bugs me how everything act exactly like their Doom counterpart. This could have been so much better.

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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