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Wolfenstein 3D 2nd Encounter

   (30 reviews)
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About This File

Faithful recreation of the original 30-level


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Unknown date

  
Though you weren't the original maker, this is still a great remake of one of the first FPS'.

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Guest

Unknown date

  
the 2nd encounter is better then the first

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Unknown date

  
However faithful it is to the original Wolfenstein, this wad is as boring as hell to any experienced and even reasonably proficient Doom player. I changed the soundtrack to make sure I wouldn't die of ennui, and even then I just gave up after a bug in the code caused me to die on Level 16. When I'm 91 they'll be having me play this instead of shuffleboard.

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Unknown date

  
i play the 1rst encounter on my gba emulator, and it's great to have the sequel for zdoom. man, someday i will be able to put my zdoom on my xbox 360. then i can play this shit on the big screen.

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Unknown date

  
I thought this TC was somewhat mehish. I got stuck on map 22 and couldn't find the keys or the secret passages, and just gave up. I made it that far, and why am I seeing Cacodemons in some levels...? This TC feels a bit un professional to me. Again the Cacodemons I didn't get wtf they were left in...just take a look around and you'll see what I mean. So two stars for trying yet this felt too large, and the enemies sounds were random at best.-Candle M

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Unknown date

  
I like the concept, but the levels are mostly large open areas, which makes it too easy to evade and kill enemies.

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Unknown date

  
Huge open rooms (walls are of the Macintosh 128x128 scale instead of PC 64x64 scale) with poorly replaced sprites and it kind of bugs me how everything act exactly like their Doom counterpart. This could have been so much better.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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