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Wolfenstein 3D 2nd Encounter

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Faithful recreation of the original 30-level


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NuMetalManiak

  

would you believe me when I say this is my favorite of the WolfenDoom wads? yes, Wolfenstein 3D 2nd Encounter, a recreation of the Mac/Jaguar/3DO/whatever port of Wolfenstein 3D, all 30 levels plus two additional ones, is my favorite. perhaps this is just the nostalgia speaking, but even without it I can easily play this one all the way through without much trouble and quite a bit of fun. going through familiar territory is just fine and dandy, and Laz even adds a few new things like hidden outdoor areas, which while not as accurate as the real deal, it's still got some charm points to it.

 

even if it's all fine and dandy, the big issue of course is that the castles are oversized, which looks wrong when you factor in the enemies that are to be faced. and much like the Die Fuhrer Die episode that was made, there's additional enemies to take down, not just the usual placements, so there's probably gonna be some moments of hiding behind things. it's not so bad though, the gameplay is honestly just right and works well enough. there's even two levels where it's possible to get a chainsaw and a super shotgun, which although silly they do help somewhat. the enemies don't have a lot of health this time around, although the officers still function like chaingunners and the boss enemies are basically reskins apart from the Ubermutant. I do like how the first level, despite being rather simplistic and somewhat boring, explains how Blazkowicz gets captured, and the last level doesn't just end with Hitler's defeat, but rather catching a boat to get out. there's some weird tidbits to take note of though, like the Type 11 floor on one of MAP32's exits, then the backside of the exit door in MAP28, and so forth. worth a look though, this is pretty decent.

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Unknown date

  
Though you weren't the original maker, this is still a great remake of one of the first FPS'.

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Unknown date

  
the 2nd encounter is better then the first

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Unknown date

  
However faithful it is to the original Wolfenstein, this wad is as boring as hell to any experienced and even reasonably proficient Doom player. I changed the soundtrack to make sure I wouldn't die of ennui, and even then I just gave up after a bug in the code caused me to die on Level 16. When I'm 91 they'll be having me play this instead of shuffleboard.

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Unknown date

  
i play the 1rst encounter on my gba emulator, and it's great to have the sequel for zdoom. man, someday i will be able to put my zdoom on my xbox 360. then i can play this shit on the big screen.

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Unknown date

  
I thought this TC was somewhat mehish. I got stuck on map 22 and couldn't find the keys or the secret passages, and just gave up. I made it that far, and why am I seeing Cacodemons in some levels...? This TC feels a bit un professional to me. Again the Cacodemons I didn't get wtf they were left in...just take a look around and you'll see what I mean. So two stars for trying yet this felt too large, and the enemies sounds were random at best.-Candle M

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Unknown date

  
I like the concept, but the levels are mostly large open areas, which makes it too easy to evade and kill enemies.

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Unknown date

  
Huge open rooms (walls are of the Macintosh 128x128 scale instead of PC 64x64 scale) with poorly replaced sprites and it kind of bugs me how everything act exactly like their Doom counterpart. This could have been so much better.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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