This wad is a WolfenDOOM scenario for DOOM II; in other
words, a Wolf3D TC. Although created on a Macintosh, it is
fully compatible with PC DOOM, and the included patch file
works with DeHackEd 3.0.
Title: Operation: Eisenmann
Author: Laz Rojas
Email Address: email@example.com
Misc. Author Info: web site at
Description: 8-level WolfenDOOM adventure, featuring new
enemies and ambient sounds. Created on a Macintosh.
Additional Credits to: The guys at id, for creating both
Doom and Wolfenstein.
Game: Doom II
Level #: MAP01-MAP08
Single Player: Yes
Cooperative 2-4 Player: No
Deathmatch 2-4 Player: No
Difficulty Settings: No
New Sounds: Yes
New Graphics: Yes
New Music: No
Demos Replaced: None
Base: New levels from scratch
Build Time: Probably too much
Editor(s) Used: Demon, HellMaker, Deimos
Known Bugs: None
For months, there have been unconfirmed rumors that Dr.
Schabbs has been working on a new top secret project under
Hitler's direct orders at an unknown location somewhere in
Germany. According to these rumors, this new project,
code-named Eisenmann (Ironman), involves the creation of a
genetically engineered super soldier who would stand twelve
feet tall and wear armor as thick as a tank's. If this
Ÿbersoldat were ever set loose on the battlefield, it could
give Germany the strength it needs to tip the balance and
win the war.
Allied Intelligence has now learned that the offices of the
Giftmacher Chemical Company in downtown Dresden are actually
a front for Eisenmann, and that Schabbs is working in an
underground laboratory somewhere beneath the building's
basement. The building itself is heavily guarded by crack
units of the Waffen-SS. Your mission is to infiltrate this
building after hours, find your way to the lab, and
terminate both Schabbs and his Ÿbersoldat prototype before
mass production of this monster can ever begin.
Authors may not use this level as a base to build
You may distribute this WAD as long as this read me is
*Where to get this WAD*
FTP Sites: ftp.cdrom.com