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Astrostein

   (13 reviews)
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About This File

10-level WolfenDOOM adventure, featuring new


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Unknown date

  
ugh, this was boring; however, the spaceship was designed well. 2/5

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Guest

Unknown date

  
nice job :) 4\5

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Unknown date

  
Man, this TC is boring as hell. I kept get stuck in some places. 1 stars for the graphics

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Unknown date

  
Great game.

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Unknown date

  
Major SUCKage, but it got me back into a Blake Stone mood, so 1/5. -ymb

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Unknown date

  
If the author's intent was to create a believable nazi space ship, he succeeded; if he wanted to create an entertaining, fun WAD, he failed. I'm sorry, but it's an utterly boring key/switch hunt that feels constipated and artificial; there's no natural "flow" in these levels that would make them interesting. All WolfenDOOM WADs suffer to this to some extent, but most others are still more interesting than this.

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Unknown date

  
This starts off great. You're in a frickin death star run by Nazis! The novelty wears off fast. Maybe it's the lack of color variety. Or enemy variety. The fear of placing health packs, perhaps? I want to like this so much. Too bad the only things you seem to fight are gray pistol Nazis so you can pick up some gray items and enter some more gray rooms with gray doors to hit some gray switches. Hey, maybe use a color other than F*CKING GRAY!!

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Unknown date

  
the portal rules.

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Unknown date

  
fuck you, this is the best. it's like starwars/startrek and wolfenstein put together.

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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