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CHUD: The wadfile.

   (6 reviews)
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while there's an ugly start in the first map, the rest of it plays rather well despite the low detail. the second level is more nonlinear and fleshed out. overall, these maps are fun to play with lots of enemies to kill. for a 1994 map, you can find some meat to beat down with this.

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Summer Deep


Great advert for early Doom wads. The first map is good, the second even better. Try doing the latter from a pistol start on UV if you want a decent challenge - it took me 47 minutes, and I died three or four times.


For its era, I'd give this wad 4.5 stars, ie 9/10.

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Walter confetti


Pretty good maps for the time they were made!

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The first level is the first level of the author uploaded separately. The second one is not bad and for 1994 - very good.

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Unknown date

This is a pair of olde levels from ye olde past. E1M1 starts with a clever bit with a crusher. It's a dungeon - techbase - cratemaze - with an decent finale, in a big dark hellhole. The design is classical and feels like several short levels gunged together. E1M2 starts off mazy, which is always a bad idea. It gets better though, and has a nice joined-up non-linear layout, and a couple of clever secrets. There's a secret exit (but no new secret level).

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.