Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

CHUD: The wadfile.

   (6 reviews)
Sign in to follow this  

Guest

About This File



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  

while there's an ugly start in the first map, the rest of it plays rather well despite the low detail. the second level is more nonlinear and fleshed out. overall, these maps are fun to play with lots of enemies to kill. for a 1994 map, you can find some meat to beat down with this.

Share this review


Link to review
Summer Deep

  

Great advert for early Doom wads. The first map is good, the second even better. Try doing the latter from a pistol start on UV if you want a decent challenge - it took me 47 minutes, and I died three or four times.

 

For its era, I'd give this wad 4.5 stars, ie 9/10.

Share this review


Link to review
Walter confetti

  

Pretty good maps for the time they were made!

Share this review


Link to review
azrael1982

  
The first level is the first level of the author uploaded separately. The second one is not bad and for 1994 - very good.

Share this review


Link to review
Guest

Unknown date

  
This is a pair of olde levels from ye olde past. E1M1 starts with a clever bit with a crusher. It's a dungeon - techbase - cratemaze - with an decent finale, in a big dark hellhole. The design is classical and feels like several short levels gunged together. E1M2 starts off mazy, which is always a bad idea. It gets better though, and has a nice joined-up non-linear layout, and a couple of clever secrets. There's a secret exit (but no new secret level).

Share this review


Link to review
  • File Reviews

    • By Classicgamer6 · Posted
      Playing this level brought up memories of playing Half-Life 2 with my GeForce 250 on ultra low settings what with the fullbright lighting. This level could seriously benefit from having less bright indoor/outdoor areas and some detailing to reflect that since as is this level has a rather basic look that is not complemented by the lighting. Each of the monster encounters are rather uninteresting with large groups of monster attacking all at once, however, these trivialized by ample ammo pickups
    • By dylux · Posted
      Titan II Review:   The Good:   - Big Maps - Lots of detail   - Loads of everything to keep you going   - Dogfighting galore – but not a slaughterfest   - Lots of secrets that are rewarding   - “New” monsters are great   - Minigun rocks!   The Bad:   - There’s no Titan III   In Short:   Whoever said that Titan II was better than Titan I was absolutely 110% correct! (and I loved Titan I as well). Much work went into this fantastic WAD. Every Map was excellent. Never boring. I had loads of fun playing this Titan II. Maps 07 and 09 were my faves. Bravo! Thanks for making it. :)   Solid 5 out of 5 Stars
    • By Memfis · Posted
      Good small relaxing techbase. The author shows a lot of creativity when it comes to the room shapes, and there are vertical differences between the areas everywhere. The final cacodemons seemed pointless though.
    • By Memfis · Posted
      Very basic level geometry. I guess it is somewhat fitting if you take the Egyptian theme into account, but it results in a lot of simple and repetitive encounters. At least you get a lot of plasma and rockets, so the fights don't take long.
    • By Memfis · Posted
      Way too many demons, cacodemons, and barons to kill, I got bored quickly. The design is clean and pleasant though, a little unusual even.
×