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CHUD: The wadfile.

   (6 reviews)
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NuMetalManiak

  

while there's an ugly start in the first map, the rest of it plays rather well despite the low detail. the second level is more nonlinear and fleshed out. overall, these maps are fun to play with lots of enemies to kill. for a 1994 map, you can find some meat to beat down with this.

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Summer Deep

  

Great advert for early Doom wads. The first map is good, the second even better. Try doing the latter from a pistol start on UV if you want a decent challenge - it took me 47 minutes, and I died three or four times.

 

For its era, I'd give this wad 4.5 stars, ie 9/10.

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Walter confetti

  

Pretty good maps for the time they were made!

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azrael1982

  
The first level is the first level of the author uploaded separately. The second one is not bad and for 1994 - very good.

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Guest

Unknown date

  
This is a pair of olde levels from ye olde past. E1M1 starts with a clever bit with a crusher. It's a dungeon - techbase - cratemaze - with an decent finale, in a big dark hellhole. The design is classical and feels like several short levels gunged together. E1M2 starts off mazy, which is always a bad idea. It gets better though, and has a nice joined-up non-linear layout, and a couple of clever secrets. There's a secret exit (but no new secret level).

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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