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Scum [v666]

   (6 reviews)
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Doomkid

Unknown date

  
Awful texturing, and the gameplay isnt too good either.

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Guest

Unknown date

  
Interesting game play.. turns out you can crush/splatter a lot of enemies with a switch. I liked the gore aspects. Unique teleporting situation - the electic chair?!. Overall a very interesting level with emphasis on mowing down tons of enemeies and a few interactive implements mostly crazy crushers .... One thing - the church was kind of cool too. Best to play at UV or nightmare ...

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Guest

Unknown date

  
Better than the original release of scum.wad? Maybe a little bit. There are a few textural improvements I noticed, but there are still strange texture placements in some areas. There are a lot of added powerups (mostly added megaspheres) and a lot more zombies. The Wolfenstein men are still in there as well. In some ways I liked the gameplay of the first release better.

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Guest

Unknown date

  
This is dated December 1997. It's a crude but entertaining level. Visually it's a typically messy 1994-era map, with angular corridors and random textures and crushers etc (oddly, no barrels). But there are hundreds of monsters and loads of weapons, and it's good fun to just BFG crowds of hellspawn and the screaming and the red water. And that's what Doom is all about. Open the bruise up and let some of the bruise blood come out.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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