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Scum [v666]

   (6 reviews)
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Doomkid

Unknown date

  
Awful texturing, and the gameplay isnt too good either.

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Guest

Unknown date

  
Interesting game play.. turns out you can crush/splatter a lot of enemies with a switch. I liked the gore aspects. Unique teleporting situation - the electic chair?!. Overall a very interesting level with emphasis on mowing down tons of enemeies and a few interactive implements mostly crazy crushers .... One thing - the church was kind of cool too. Best to play at UV or nightmare ...

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Guest

Unknown date

  
Better than the original release of scum.wad? Maybe a little bit. There are a few textural improvements I noticed, but there are still strange texture placements in some areas. There are a lot of added powerups (mostly added megaspheres) and a lot more zombies. The Wolfenstein men are still in there as well. In some ways I liked the gameplay of the first release better.

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Guest

Unknown date

  
This is dated December 1997. It's a crude but entertaining level. Visually it's a typically messy 1994-era map, with angular corridors and random textures and crushers etc (oddly, no barrels). But there are hundreds of monsters and loads of weapons, and it's good fun to just BFG crowds of hellspawn and the screaming and the red water. And that's what Doom is all about. Open the bruise up and let some of the bruise blood come out.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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