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FORTUNE.WAD "Soldier of Fortune" V1.0

   (14 reviews)
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About This File

This is my first level, but don't let that put you off... hey, it even has an exit :). Seriously, it's gotten good reviews from some well known Wad authors. Try it out.

This level is rather difficult in the higher skill modes and is not suited for beginners in any skill setting. I tried to design it such that the higher the skill setting, the more secrets you would need to find in order to complete the level. WATCH YOUR AMMO and remember, there's more than one way to kill a monster!

This is the first release of this wad to the internet. All previous releases have been to compuserve. This wad has nothing to do with the Quake "Soldier of Fortune" levels. I didn't even know they existed when I first released this wad (July, 97).


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Guest

  
It was there.I played it.Do the authors still read these reviews after all this time?

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Guest

  
The insta-kill traps, traps in general, and puzzles really killed my enjoyment of this level. :\

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NuMetalManiak

  
that puzzle seems to involve math so it wasn't hard for me. also the map was quite fun and I enjoyed it's puzzling moments.

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Krazov

  
Quite nice. I like a binary puzzle, and others too. I like wooden textures and they are quite often used here (as this being a mansion is not that surprising). I couldn’t solve all the puzzles (how to return from left side of the sewers, or how to get to alcoves with arachnotrons?) so the rating is only 4. Also, I had to skip killing some monsters due to lack of ammo. Luckily I had BFG, so Cyberdemon wasn’t much of a deal.

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Guest

Unknown date

  
Really hard, cheap traps, good layout though. Stuff like enemies behind solid midtextures and completely undetectable insta-kill traps. Don't go for the radsuit in the room after the stairs.

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Guest

Unknown date

  
This is not hard because of its difficulty, it is hard because of the cheapness. Doom is not some platformer made by a wapanese guy with problems. Cheapness detracts from a fun experience, which is why HR is difficult but fun because it doesn't rely on insta-kill traps and hidden high-power monsters.

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Guest

Unknown date

  
Basically, a big "fuck you" to the player.

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Guest

Unknown date

  
Haven't voted for that? So few votes? This is kinda hard at times but there are some great ideas inside. I like the binary riddle amongst others. Possibly the best WAD from a female mapper. 5/5 - Optimus

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Guest

Unknown date

  
Excellent but spoiled by bugs.

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TimeOfDeath

Unknown date

  
cool WTF puzzle map

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Guest

Unknown date

  
That's preety great but preety hard for me! Cool architecture, riddles with some additional gfx and text to help you, great original ideas, a bit too much searching though till you understand how to finish the level..

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Marcaek

Unknown date

  
Fun and difficult map that honestly won't kill you if you pay attention to your surroundings. I managed to break the yellow key room somehow which is unfortunate, but I'm gonna go ahead and give this 4 stars just for being very intelligently balanced and also to balance out the kneejerk low ratings given above. Really cool, guys.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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