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FORTUNE.WAD "Soldier of Fortune" V1.0

   (15 reviews)
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About This File

This is my first level, but don't let that put you off... hey, it even has an exit :). Seriously, it's gotten good reviews from some well known Wad authors. Try it out.

This level is rather difficult in the higher skill modes and is not suited for beginners in any skill setting. I tried to design it such that the higher the skill setting, the more secrets you would need to find in order to complete the level. WATCH YOUR AMMO and remember, there's more than one way to kill a monster!

This is the first release of this wad to the internet. All previous releases have been to compuserve. This wad has nothing to do with the Quake "Soldier of Fortune" levels. I didn't even know they existed when I first released this wad (July, 97).


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Argenteo

  

A good combination of action and clever puzzles. Too much fun.

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Guest

  
It was there.I played it.Do the authors still read these reviews after all this time?

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Guest

  
The insta-kill traps, traps in general, and puzzles really killed my enjoyment of this level. :\

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NuMetalManiak

  
that puzzle seems to involve math so it wasn't hard for me. also the map was quite fun and I enjoyed it's puzzling moments.

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Krazov

  
Quite nice. I like a binary puzzle, and others too. I like wooden textures and they are quite often used here (as this being a mansion is not that surprising). I couldn’t solve all the puzzles (how to return from left side of the sewers, or how to get to alcoves with arachnotrons?) so the rating is only 4. Also, I had to skip killing some monsters due to lack of ammo. Luckily I had BFG, so Cyberdemon wasn’t much of a deal.

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Guest

Unknown date

  
Really hard, cheap traps, good layout though. Stuff like enemies behind solid midtextures and completely undetectable insta-kill traps. Don't go for the radsuit in the room after the stairs.

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Guest

Unknown date

  
This is not hard because of its difficulty, it is hard because of the cheapness. Doom is not some platformer made by a wapanese guy with problems. Cheapness detracts from a fun experience, which is why HR is difficult but fun because it doesn't rely on insta-kill traps and hidden high-power monsters.

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Guest

Unknown date

  
Basically, a big "fuck you" to the player.

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Guest

Unknown date

  
Haven't voted for that? So few votes? This is kinda hard at times but there are some great ideas inside. I like the binary riddle amongst others. Possibly the best WAD from a female mapper. 5/5 - Optimus

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Guest

Unknown date

  
Excellent but spoiled by bugs.

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TimeOfDeath

Unknown date

  
cool WTF puzzle map

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Guest

Unknown date

  
That's preety great but preety hard for me! Cool architecture, riddles with some additional gfx and text to help you, great original ideas, a bit too much searching though till you understand how to finish the level..

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Marcaek

Unknown date

  
Fun and difficult map that honestly won't kill you if you pay attention to your surroundings. I managed to break the yellow key room somehow which is unfortunate, but I'm gonna go ahead and give this 4 stars just for being very intelligently balanced and also to balance out the kneejerk low ratings given above. Really cool, guys.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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