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The_Hunt.WAD

   (4 reviews)
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About This File

This is one Action-packed level. There are load's and load's of secret's to discover, some EZR then other's. This level is PERFECTION in action for single, cooperative and deathmatch play. You start of with only a few creatures roaming around. If you've killed all those creatures you can open up one of the plateau's or containers. There is way more ammo then you will ever need, but most of it is hidden away in secret's. If you know more secret's than your opponent, he is very dead.


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Guest

Unknown date

  
"I'm a student and SINGLE!!", of course you are, Warlock from Cosmic Chaos. The zip contains a lengthy list of Cosmic Chaos' achievements and Warlock was very proud of his P120 with 24mb of memory. The level itself is awful; a huge room with jagged "islands", some of which release monsters, mostly cyberdemon/spider mastermind combos. It's basically a big brightly-lit enclosed arena with masses of uniform textures. It'd be uselessly huge in Deathmatch, not much fun in single-play.

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Unknown date

  
yay fucked up 90's wads, it was fun trying to kill all the monsters

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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