The Abandoned Base (for Doom II)

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Author

Tom Robinson (aka Mystican)

About This File

This is an effort at converting the much-loved Quake DM3 level (by John Romero) to Doom2. I tried to make it as realistic as possible without adding textures (otherwise it wouldn't properly be Doom2 would it? :) But I did add ambient sounds (very cool)

Credits

John Romero, of course, for the original level design. Also id for Doom2 :) Jeff Rabenhorst for Edmap, Colin Reed and Lee Killough for BSP, Oliver Montanuay for Deutex and Nine Inch Nails for the ambient sounds (Quake).

Base

New level from scratch (based on quake dm3)

Build Time

about 3 days

Editors Used

Edmap, NWT, DeuTex, BSP22x, XPAK (for quake snds)

Bugs

None (i had to add a wall here and there to compensate for doom's crappy visplane limit)


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fraggle

  • 5
   1 of 1 member found this review helpful 1 / 1 member

DM3: The Abandoned Base is one of the six deathmatch levels found in Quake 1, probably the most popular one. This is a recreation of it in Doom. Only makes use of Doom textures (Quake textures are not imported), but some of the sound effects have been replaced with those from Quake. Also makes some clever use of monsters embedded in the wall to provide ambient sound effects. The same level can also be found as part of Decamatch 2 (DECA2.WAD).

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Unknown date

  • 5
  
I seem to remember that John Romero had some good words for this when it came out.
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  • File Reviews

    • By Summer Deep · Posted
      This is okay for a 1995 Doom 2 mapset. The action and the environments vary between humdrum and pretty engaging. It's not particularly difficult, even on UV, if played in continuous (weapon carryover) format, as it was apparently designed to be.   Nonetheless it could have been a tougher challenge but for an over-provision of health and armour at certain points (a recurring element in wads of this era), and also some bizarre game mechanics - for instance a Spider Mastermind decided to walk under a crushing ceiling in level 3, just when it had me in a bit of trouble. Then a Cyberdemon, which was occupying a threatening position at the beginning of level 5, suddenly disappeared and its remains later turned up in another part of the map: I can only assume it was telefragged or something.   Still, this is a great improvement on this author's earlier ASDOOM.WAD for Doom 1, that's for sure.
    • By Nems · Posted
      This was a fun mapset though it gets more challenging later on. Map 08 in particular is a mad scramble to the top while the IoS rains spawned Hell down on you. I wasn't a fan of the monster sprite changes but they were thankfully just visual changes, not behavior changes.   The bonus map can get fucked though. Hate that last room encounter. Contending with two arch-viles, a wall of revenants, a mass of cacos AND pain elementals, AND two cyberdemons while trying to move around and dodge all of that was impossible and bullshit for me.   Thankfully the bonus map is just that - a bonus. I would have dreaded encountering this in the normal roster. I'll definitely come back and play through this in the future.
    • By Catpho · Posted
      Whats with all the low scores? Anyway,this is a map with plenty of good and interesting visuals,while slightly similar to other cool wads such as swim with the whales,plasmaplant but there is still a unique-ness of its own ,and its gameplay fit for anyone who likes difficult maps. If you dont like slaughter tho,stay away.
    • By Nems · Posted
      This was a pretty fun set of levels to blast through. It's not too challenging despite the monster count found in most levels (if I recall right most of them had at least over 200) though there are a few encounters that make for some tricky gameplay. Still worth a download and worth a shot. I know I'll be coming back to this in the future.
    • By Spectre01 · Posted
      Cool and highly distinct visual style, focusing on the orange and gothic hell aesthetic. I wasn't a fan of a few of the maps here, but levels 06 and 07 were excellent. 3/5