The Abandoned Base (for Doom II)

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Author

Tom Robinson (aka Mystican)

About This File

This is an effort at converting the much-loved Quake DM3 level (by John Romero) to Doom2. I tried to make it as realistic as possible without adding textures (otherwise it wouldn't properly be Doom2 would it? :) But I did add ambient sounds (very cool)

Credits

John Romero, of course, for the original level design. Also id for Doom2 :) Jeff Rabenhorst for Edmap, Colin Reed and Lee Killough for BSP, Oliver Montanuay for Deutex and Nine Inch Nails for the ambient sounds (Quake).

Base

New level from scratch (based on quake dm3)

Build Time

about 3 days

Editors Used

Edmap, NWT, DeuTex, BSP22x, XPAK (for quake snds)

Bugs

None (i had to add a wall here and there to compensate for doom's crappy visplane limit)


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fraggle

  • 5
   1 of 1 member found this review helpful 1 / 1 member

DM3: The Abandoned Base is one of the six deathmatch levels found in Quake 1, probably the most popular one. This is a recreation of it in Doom. Only makes use of Doom textures (Quake textures are not imported), but some of the sound effects have been replaced with those from Quake. Also makes some clever use of monsters embedded in the wall to provide ambient sound effects. The same level can also be found as part of Decamatch 2 (DECA2.WAD).

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Unknown date

  • 5
  
I seem to remember that John Romero had some good words for this when it came out.
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