Tom Robinson (aka Mystican)
About This File
This is an effort at converting the much-loved Quake DM3 level (by John Romero) to Doom2. I tried to make it as realistic as possible without adding textures (otherwise it wouldn't properly be Doom2 would it? :) But I did add ambient sounds (very cool)
John Romero, of course, for the original level design. Also id for Doom2 :) Jeff Rabenhorst for Edmap, Colin Reed and Lee Killough for BSP, Oliver Montanuay for Deutex and Nine Inch Nails for the ambient sounds (Quake).
New level from scratch (based on quake dm3)
about 3 days
Edmap, NWT, DeuTex, BSP22x, XPAK (for quake snds)
None (i had to add a wall here and there to compensate for doom's crappy visplane limit)