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The Abandoned Base (for Doom II)

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This is an effort at converting the much-loved Quake DM3 level (by John Romero) to Doom2. I tried to make it as realistic as possible without adding textures (otherwise it wouldn't properly be Doom2 would it? :) But I did add ambient sounds (very cool)


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fraggle

  

DM3: The Abandoned Base is one of the six deathmatch levels found in Quake 1, probably the most popular one. This is a recreation of it in Doom. Only makes use of Doom textures (Quake textures are not imported), but some of the sound effects have been replaced with those from Quake. Also makes some clever use of monsters embedded in the wall to provide ambient sound effects. The same level can also be found as part of Decamatch 2 (DECA2.WAD).

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I seem to remember that John Romero had some good words for this when it came out.

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  • File Reviews

    • By whirledtsar · Posted
      Excellent adventure with a dark atmosphere, cool architecture, and fun gameplay. The level/puzzle design is well-done, with engaging puzzles across multiple maps and interesting spins on the traditional locales (eg. the fire level is a mountain on a sea of lava). The whole wolf theme was also unique and interesting. It was very helpful that completing everything necessary on a map resulted in the message "Map completed", preventing unnecessary backtracking. Unfortunately I didn't acquire enough aeon mana to unlock the aeon attack, but I did get enough to unlock the aeon passive (regenerating mana for the mage), and it was very useful. The new enemies & bosses look good, although they aren't perfect. There are a couple of oversights like how the wolves lack a death animation or the ettinwolves lack most noises. The best enemies were probably the statue bosses (who totally took me by surprise), as they were complete, fit best with Hexen's artstyle, and filled a unique role.   Unfortunately, the flame mask and ruined town puzzles do not work properly in newer versions of GZDoom, so you'll be forced to noclip to complete both of them if you start the game not in an older version. That isn't the author's fault though, so it's not a criticism.
    • By Shiro Nomatsu · Posted
      Very good MEGAWAD. Keep up the good work guys!
    • By GuyNamedErick · Posted
      Two great vanilla maps with great challenge and excellent level design. The atmosphere is solid and vanilla textures are used wonderfully here, I especially love the sky texture here. Ammo might be a bit tight on the first map if you don't manage your ammo well, but otherwise, it's a fantastic set of vanilla levels.
    • By NuMetalManiak · Posted
      I actually haven't played this just yet, but I feel like I need to get something off my chest before I get to playing this wad. So read below:   Whoever is immediately downvoting my reviews as not helpful, even almost the instant I post them, get a fucking life. I want to know what I did that is making you hate everything I do. Come forward and speak, fucking coward. I try what I can to make my reviews worthy enough so that people can actually read some insight before playing a wad, and I'm as accurate as I can get. So then, whoever you are, tell me what I need to do to improve.   Still, downmarking everyone's reviews, especially the ones that just get recently updated, isn't really helping your cause. It isn't even helping any type of a cause, if you make of one. This hasn't happened to some of the more recent reviews right now, but it seems to happen more often to me than it does to others, and I bet this vote trolling isn't gonna stop soon. It should though. Either I'm doing something horribly wrong or someone just hates me or something.
    • By inicalsio2 · Posted
      I thought this wad was pretty fun. It had a little overabundance of Realm667, but that doesn't mean it's bad. I liked the challenge and the fact you have to conserve ammo. Over all, it's pretty good.
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