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House of DOOM!

   (6 reviews)
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About This File

You just done taking a dump when you come out of the bathroom and (not again) monsters, everywhere! This a complete "blue print" of my house. First I was only going to have the ground floor. Then I added an outside which is realy cool because projectiles are always hitting you from outside. Then I added an upstairs and then a downstairs. This level is great for deathmatch again because of the windows. THIS IS *THE* HOUSE WAD, YOU WILL NOT FIND A BETTER ONE, ANYWHERE.


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Guest

Unknown date

  
I remember playing this years ago... it's a classic and it's hard at points. Looks pretty decent for the time too. Not bad. 4/5 for its time period.

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Doomkid

Unknown date

  
From the text file: "THIS IS *THE* HOUSE WAD, YOU WILL NOT FIND A BETTER ONE, ANYWHERE." - Probably true in 1997. This looks good for DM and made for a fun single player map, so it's a double whammy of goodness. 4.5/5 nice looks for it's age.

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Guest

Unknown date

  
December 1997. You fight 230-odd monsters in a "my house" level, complete with a teleporting staircase but sadly without opening fridges. It's typical of the genre, but because there are more monsters than usual packed into a tight space it's decent fun. Like all such levels it gives the impression that the author's dad was a multi-millionaire, and perhaps he was.

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Guest

Unknown date

  
ushley wads made after blueprints to housis suck but this wasint so bad its kinda frantick and kinda fun 3/5

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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