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Prower's Collection - DooM 2 version

   (6 reviews)
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About This File

If you don't like level complications, maybe this will change your mind. The reason? These levels _don't suck_. None of the levels in this collection are done by somebody else other than Prower (me), and I hand-picked the best eight of my own wads.

Level Name | MAP ----------------------------------------------- Prower's City | 01 Operation: Time Gate | 02 UAC Archaelogy Dome+ | 03 Mining Facility | 04 Lost Deimos Base* | 05 Temple of Stone* | 06 Tekbase of Fear* | 07 Compini Exchange Post* | 08

+ Appeared in The Experiment as MAP11 * Previously Unreleased

Map 01 - Prower's City ---------------------------


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Memfis

  
8 maps by prower. MAP03 is also in "The Experiment", other levels aren't duplicated on the /idgames archives I think. Visual style is similar to Memento Mori, the gameplay is fun with occasional surprisingly hardcore moments. The progression is usually kinda neat and some mapping tricks are used but many areas can be quite cramped. The first five maps are the best, the remaining ones are too short to leave a big impression but they are enjoyable to play through once. I like it.

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Level design is ok, but monster placement sucks. -- 3/5

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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