Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Prower's Collection - DooM 2 version

   (6 reviews)
Sign in to follow this  


About This File

If you don't like level complications, maybe this will change your mind. The reason? These levels _don't suck_. None of the levels in this collection are done by somebody else other than Prower (me), and I hand-picked the best eight of my own wads.

Level Name | MAP ----------------------------------------------- Prower's City | 01 Operation: Time Gate | 02 UAC Archaelogy Dome+ | 03 Mining Facility | 04 Lost Deimos Base* | 05 Temple of Stone* | 06 Tekbase of Fear* | 07 Compini Exchange Post* | 08

+ Appeared in The Experiment as MAP11 * Previously Unreleased

Map 01 - Prower's City ---------------------------

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


8 maps by prower. MAP03 is also in "The Experiment", other levels aren't duplicated on the /idgames archives I think. Visual style is similar to Memento Mori, the gameplay is fun with occasional surprisingly hardcore moments. The progression is usually kinda neat and some mapping tricks are used but many areas can be quite cramped. The first five maps are the best, the remaining ones are too short to leave a big impression but they are enjoyable to play through once. I like it.

Share this review

Link to review

Unknown date

Level design is ok, but monster placement sucks. -- 3/5

Share this review

Link to review
  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs