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Doom 2099 Addon

   (46 reviews)
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About This File

STORY SO FAR...

The year is 2099. You are half-cyborg. Most humans are in this year, with


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Gato606

  

Was kind of interesting story, but the sprite replacement for the monsters definitely don't help, and the sounds are worse

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Unknown date

  
a waste of space on the server...

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Unknown date

  
The year is 2099? STRIFE was from near future, and it was MUCH technological than this. Btw, could you sometimes really try to make a wad? 0/5

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Unknown date

  
Way too complex to set up and pretty bad anyways. Avoid.

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Unknown date

  
its not to bad, but... yeah, is a little ugly designed... a good idea wasted by a bad design.

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Unknown date

  
Nice story, but a waste of time to download and play

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Unknown date

  
i am amazed that the author evidently thought this was a fun wad. How can you confuse fun with plain annoying dog shit?? 1 star.

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Unknown date

  
how the fuck do you finish the last level?

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Unknown date

  
lol this is really bad OUCH!

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Unknown date

  
I used to have this years ago before it was reviewed and I could never get it to run, the installer was retarded and every port vomited when I tried to run the wads... and now, after looking inside the wads I see why nothing wanted to run it. Suckage graphics, retarded sound effects and levels that could have been designed by a 2-year-old child for all I know. Throwing MM2 music into the mix has only made me shudder every time I play MM2 rather than made this steaming pile of bullshit any better.

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Unknown date

  
*Barf* another shit megawad! -dljosef

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Unknown date

  
goo d wad i like a lot, very intersting megawad i can see influence from hr 1/2 and alien vendeta and saw quite a few homages to them map 30 was prety goo d too but my fav is level 26 but the music sucked but map2 music was awsome the new souns r friggin awsome too dude send me email dud i made that apocalypse wad abot the rapture ;) 4 star

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Unknown date

  
dude, this sucks ass

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Unknown date

  
waste of time

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Unknown date

  
Well, I *had* to see the wad that has caused such a furore. It reminds me of "The Sky May Be", although whereas the hallucinatory weirdness of that wad - one of the ten most infamous - was deliberate, this is like inadvertent psychedelic folk art, man. I only played it until the first puzzle (which is awful), but it was completely hatstand and you have to play it yourself. Works in Zdoom, albeit that there are three WADs you have to load at the same time. Watch out for the giant ball.

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Unknown date

  
I *hope* this is a joke - but even if it is, it's not funny in the slightest. Waste of bandwidth, diskspace, and time. 0/5.

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Unknown date

  
You should try to realease more non-graphic and non-sound wads while you try to find your mapping center. If there is a wad you make that is'nt that good, it wont waste as much space. I think you could do better, I've seen people start out like this. -Infurnus

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Unknown date

  
I used to have this years ago before it was reviewed and I could never get it to run, the installer was retarded and every port vomited when I tried to run the wads... and now, after looking inside the wads I see why nothing wanted to run it. Suckage graphics, retarded sound effects and levels that could have been designed by a 2-year-old child for all I know. Throwing MM2 music into the mix has only made me shudder every time I play MM2 rather than made this steaming pile of bullshit any better. 0/5

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Unknown date

  
Absolutely Attrocious. A definite must if you
want a Doom level that is simply a "WASTE OF
TIME.""

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Unknown date

  
not bad i kind of like it

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Unknown date

  
GET IT AWAY

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Unknown date

  
Epic map. Ignore the other people. This map pwns!

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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