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Doom 2099 Addon

   (46 reviews)
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About This File

STORY SO FAR...

The year is 2099. You are half-cyborg. Most humans are in this year, with


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Gato606

  

Was kind of interesting story, but the sprite replacement for the monsters definitely don't help, and the sounds are worse

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Unknown date

  
a waste of space on the server...

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Unknown date

  
The year is 2099? STRIFE was from near future, and it was MUCH technological than this. Btw, could you sometimes really try to make a wad? 0/5

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Unknown date

  
Way too complex to set up and pretty bad anyways. Avoid.

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Unknown date

  
its not to bad, but... yeah, is a little ugly designed... a good idea wasted by a bad design.

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Unknown date

  
Nice story, but a waste of time to download and play

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Unknown date

  
i am amazed that the author evidently thought this was a fun wad. How can you confuse fun with plain annoying dog shit?? 1 star.

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Unknown date

  
how the fuck do you finish the last level?

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Unknown date

  
lol this is really bad OUCH!

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Unknown date

  
I used to have this years ago before it was reviewed and I could never get it to run, the installer was retarded and every port vomited when I tried to run the wads... and now, after looking inside the wads I see why nothing wanted to run it. Suckage graphics, retarded sound effects and levels that could have been designed by a 2-year-old child for all I know. Throwing MM2 music into the mix has only made me shudder every time I play MM2 rather than made this steaming pile of bullshit any better.

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Unknown date

  
*Barf* another shit megawad! -dljosef

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Unknown date

  
goo d wad i like a lot, very intersting megawad i can see influence from hr 1/2 and alien vendeta and saw quite a few homages to them map 30 was prety goo d too but my fav is level 26 but the music sucked but map2 music was awsome the new souns r friggin awsome too dude send me email dud i made that apocalypse wad abot the rapture ;) 4 star

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Unknown date

  
dude, this sucks ass

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Unknown date

  
waste of time

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Unknown date

  
Well, I *had* to see the wad that has caused such a furore. It reminds me of "The Sky May Be", although whereas the hallucinatory weirdness of that wad - one of the ten most infamous - was deliberate, this is like inadvertent psychedelic folk art, man. I only played it until the first puzzle (which is awful), but it was completely hatstand and you have to play it yourself. Works in Zdoom, albeit that there are three WADs you have to load at the same time. Watch out for the giant ball.

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Unknown date

  
I *hope* this is a joke - but even if it is, it's not funny in the slightest. Waste of bandwidth, diskspace, and time. 0/5.

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Unknown date

  
You should try to realease more non-graphic and non-sound wads while you try to find your mapping center. If there is a wad you make that is'nt that good, it wont waste as much space. I think you could do better, I've seen people start out like this. -Infurnus

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Unknown date

  
I used to have this years ago before it was reviewed and I could never get it to run, the installer was retarded and every port vomited when I tried to run the wads... and now, after looking inside the wads I see why nothing wanted to run it. Suckage graphics, retarded sound effects and levels that could have been designed by a 2-year-old child for all I know. Throwing MM2 music into the mix has only made me shudder every time I play MM2 rather than made this steaming pile of bullshit any better. 0/5

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Unknown date

  
Absolutely Attrocious. A definite must if you
want a Doom level that is simply a "WASTE OF
TIME.""

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Unknown date

  
not bad i kind of like it

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Unknown date

  
GET IT AWAY

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Unknown date

  
Epic map. Ignore the other people. This map pwns!

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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