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Doom 2099 Addon

   (46 reviews)
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About This File

STORY SO FAR...

The year is 2099. You are half-cyborg. Most humans are in this year, with


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Gato606

  

Was kind of interesting story, but the sprite replacement for the monsters definitely don't help, and the sounds are worse

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Unknown date

  
a waste of space on the server...

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Unknown date

  
The year is 2099? STRIFE was from near future, and it was MUCH technological than this. Btw, could you sometimes really try to make a wad? 0/5

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Unknown date

  
Way too complex to set up and pretty bad anyways. Avoid.

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Unknown date

  
its not to bad, but... yeah, is a little ugly designed... a good idea wasted by a bad design.

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Unknown date

  
Nice story, but a waste of time to download and play

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Unknown date

  
i am amazed that the author evidently thought this was a fun wad. How can you confuse fun with plain annoying dog shit?? 1 star.

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Unknown date

  
how the fuck do you finish the last level?

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Unknown date

  
lol this is really bad OUCH!

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Unknown date

  
I used to have this years ago before it was reviewed and I could never get it to run, the installer was retarded and every port vomited when I tried to run the wads... and now, after looking inside the wads I see why nothing wanted to run it. Suckage graphics, retarded sound effects and levels that could have been designed by a 2-year-old child for all I know. Throwing MM2 music into the mix has only made me shudder every time I play MM2 rather than made this steaming pile of bullshit any better.

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Unknown date

  
*Barf* another shit megawad! -dljosef

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Unknown date

  
goo d wad i like a lot, very intersting megawad i can see influence from hr 1/2 and alien vendeta and saw quite a few homages to them map 30 was prety goo d too but my fav is level 26 but the music sucked but map2 music was awsome the new souns r friggin awsome too dude send me email dud i made that apocalypse wad abot the rapture ;) 4 star

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Unknown date

  
dude, this sucks ass

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Unknown date

  
waste of time

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Unknown date

  
Well, I *had* to see the wad that has caused such a furore. It reminds me of "The Sky May Be", although whereas the hallucinatory weirdness of that wad - one of the ten most infamous - was deliberate, this is like inadvertent psychedelic folk art, man. I only played it until the first puzzle (which is awful), but it was completely hatstand and you have to play it yourself. Works in Zdoom, albeit that there are three WADs you have to load at the same time. Watch out for the giant ball.

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Unknown date

  
I *hope* this is a joke - but even if it is, it's not funny in the slightest. Waste of bandwidth, diskspace, and time. 0/5.

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Unknown date

  
You should try to realease more non-graphic and non-sound wads while you try to find your mapping center. If there is a wad you make that is'nt that good, it wont waste as much space. I think you could do better, I've seen people start out like this. -Infurnus

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Unknown date

  
I used to have this years ago before it was reviewed and I could never get it to run, the installer was retarded and every port vomited when I tried to run the wads... and now, after looking inside the wads I see why nothing wanted to run it. Suckage graphics, retarded sound effects and levels that could have been designed by a 2-year-old child for all I know. Throwing MM2 music into the mix has only made me shudder every time I play MM2 rather than made this steaming pile of bullshit any better. 0/5

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Unknown date

  
Absolutely Attrocious. A definite must if you
want a Doom level that is simply a "WASTE OF
TIME.""

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Unknown date

  
not bad i kind of like it

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Unknown date

  
GET IT AWAY

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Unknown date

  
Epic map. Ignore the other people. This map pwns!

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
    • By Zalewa · Posted
      If you want something that looks uncomplicated but fair looking, easy but not uninvolved, non-linear but small, somewhat blocky but still good architecture and very quick to beat without ever saving throughout all 9 maps then this is your WAD. I played it, I liked it. Design themes stray towards the original E4, but are not exactly the same.
    • By Copenhagen Bram · Posted
      This is the first non-Euclidean doom wad I've ever seen! And it's done right! That must've been some project. Well done.
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