Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

01.wad

   (59 reviews)
Sign in to follow this  

Guest

About This File

Just 2 levels for the good old DooM II that I put together two late nights under the influence of some J&B my father in law gave me for x-mas. (I just love those never ending sentences.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sui Generis

  
Setting aside the crushers (which are passable) these two maps are not very great anyway - they are tiny and essentially consist of a handful of simple rooms connected by bland narrow corridors. There is little in the way of architecture and gameplay is very simple - mostly being clearing spaces in front of you. I respect the author states these were both made quickly over 2 nights and that was in '98, but still these are both crude, throwaway maps (they take minutes to complete) with little to recommend.

Share this review


Link to review
NaZa

  
I like it, but the crushers and enemy swarms ruined the fun. 2/5

Share this review


Link to review
Guest

Unknown date

  
These two maps aren't worth the download and discspace. They're very short, very easy and very primitive. Plus, there are crushers that you can't pass without dying. Not good. 1/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
Map isn't broken. With a little bit of clever thinking you can run passed the crushers with ease. I thought these maps were pretty fun. 4/5

Share this review


Link to review
Guest

Unknown date

  
Two words: Masochist's paradise.

Share this review


Link to review
Guest

Unknown date

  
Not bad, but the fucking squishers are (as for as i know) impossible to get past and then back again.

Share this review


Link to review
Guest

Unknown date

  
Oh dear, have Doomers gone soft? Of course you can complete both maps (from scratch on UV), even if you do get crushed each time you run under the crushers. OK, the crushers are a little unfair at first, but they are also the main point of the maps, and a little learning is needed. Not a bad wad.

Share this review


Link to review
Guest

Unknown date

  
Well I must have gone soft then as when I first played this, I too thought Map01 was impossible. But now I have replayed it and managed to beat it for the first time. And I can say that the 2 maps are good and nicely made albeit kinda short but overall you have an average two maps that can prove frustrating to the player if unaware of the trick to pass the crushers. This deserves 3/5

Share this review


Link to review
Guest

Unknown date

  
Unplayable - crushers break the map. Otherwise they're ok, kinda interesting geometry but otherwise meh

Share this review


Link to review
Guest

Unknown date

  
"The bare minimum size needed to contain your hitbox" is not a good guideline for designing hallways, doors, or crushers. 0/5. Map cannot be completed.

Share this review


Link to review
Guest

Unknown date

  
The first squisher you encounter - early on in the first level - is impassible without taking slightly more than half of your health away; there is no health beyond the squisher; you have to return through it, at which point it kills you.

Share this review


Link to review
Guest

Unknown date

  
GOD dam those chrushers are very hard

Share this review


Link to review
Guest

Unknown date

  
wow 24 voats! however i must say its not to good its bland and thows dam crushers are way to overused....

Share this review


Link to review
Guest

Unknown date

  
damn crushers... 1/5

Share this review


Link to review
Guest

Unknown date

  
crushers are easy to pass without taking damage.

Share this review


Link to review
Guest

Unknown date

  
hmm there is no way to get past the crusher part without losing health, so if you're low on health at that point, it's impossible. Design flaw methinks. But other than that it's good

Share this review


Link to review
Guest

Unknown date

  
uh, you can strafe run under the crusher in map01 without losing any health. Even if you do lose health, there's a secret door in the yellow key room that leads to health and a blue armor. Even if you don't open the secret door and lose health on crusher on the way back to the start, the map is still beatable. Both maps can be maxed from a pistol start on uv. I liked them.

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
×