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01.wad

   (59 reviews)
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About This File

Just 2 levels for the good old DooM II that I put together two late nights under the influence of some J&B my father in law gave me for x-mas. (I just love those never ending sentences.


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Sui Generis

  
Setting aside the crushers (which are passable) these two maps are not very great anyway - they are tiny and essentially consist of a handful of simple rooms connected by bland narrow corridors. There is little in the way of architecture and gameplay is very simple - mostly being clearing spaces in front of you. I respect the author states these were both made quickly over 2 nights and that was in '98, but still these are both crude, throwaway maps (they take minutes to complete) with little to recommend.

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NaZa

  
I like it, but the crushers and enemy swarms ruined the fun. 2/5

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Unknown date

  
These two maps aren't worth the download and discspace. They're very short, very easy and very primitive. Plus, there are crushers that you can't pass without dying. Not good. 1/5 -Milian

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Unknown date

  
Map isn't broken. With a little bit of clever thinking you can run passed the crushers with ease. I thought these maps were pretty fun. 4/5

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Unknown date

  
Two words: Masochist's paradise.

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Unknown date

  
Not bad, but the fucking squishers are (as for as i know) impossible to get past and then back again.

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Unknown date

  
Oh dear, have Doomers gone soft? Of course you can complete both maps (from scratch on UV), even if you do get crushed each time you run under the crushers. OK, the crushers are a little unfair at first, but they are also the main point of the maps, and a little learning is needed. Not a bad wad.

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Unknown date

  
Well I must have gone soft then as when I first played this, I too thought Map01 was impossible. But now I have replayed it and managed to beat it for the first time. And I can say that the 2 maps are good and nicely made albeit kinda short but overall you have an average two maps that can prove frustrating to the player if unaware of the trick to pass the crushers. This deserves 3/5

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Unknown date

  
Unplayable - crushers break the map. Otherwise they're ok, kinda interesting geometry but otherwise meh

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Unknown date

  
"The bare minimum size needed to contain your hitbox" is not a good guideline for designing hallways, doors, or crushers. 0/5. Map cannot be completed.

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Unknown date

  
The first squisher you encounter - early on in the first level - is impassible without taking slightly more than half of your health away; there is no health beyond the squisher; you have to return through it, at which point it kills you.

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Unknown date

  
GOD dam those chrushers are very hard

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Unknown date

  
wow 24 voats! however i must say its not to good its bland and thows dam crushers are way to overused....

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Unknown date

  
damn crushers... 1/5

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Unknown date

  
crushers are easy to pass without taking damage.

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Unknown date

  
hmm there is no way to get past the crusher part without losing health, so if you're low on health at that point, it's impossible. Design flaw methinks. But other than that it's good

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Unknown date

  
uh, you can strafe run under the crusher in map01 without losing any health. Even if you do lose health, there's a secret door in the yellow key room that leads to health and a blue armor. Even if you don't open the secret door and lose health on crusher on the way back to the start, the map is still beatable. Both maps can be maxed from a pistol start on uv. I liked them.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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