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01.wad

   (59 reviews)
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About This File

Just 2 levels for the good old DooM II that I put together two late nights under the influence of some J&B my father in law gave me for x-mas. (I just love those never ending sentences.


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Sui Generis

  
Setting aside the crushers (which are passable) these two maps are not very great anyway - they are tiny and essentially consist of a handful of simple rooms connected by bland narrow corridors. There is little in the way of architecture and gameplay is very simple - mostly being clearing spaces in front of you. I respect the author states these were both made quickly over 2 nights and that was in '98, but still these are both crude, throwaway maps (they take minutes to complete) with little to recommend.

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NaZa

  
I like it, but the crushers and enemy swarms ruined the fun. 2/5

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Unknown date

  
These two maps aren't worth the download and discspace. They're very short, very easy and very primitive. Plus, there are crushers that you can't pass without dying. Not good. 1/5 -Milian

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Unknown date

  
Map isn't broken. With a little bit of clever thinking you can run passed the crushers with ease. I thought these maps were pretty fun. 4/5

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Guest

Unknown date

  
Two words: Masochist's paradise.

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Guest

Unknown date

  
Not bad, but the fucking squishers are (as for as i know) impossible to get past and then back again.

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Unknown date

  
Oh dear, have Doomers gone soft? Of course you can complete both maps (from scratch on UV), even if you do get crushed each time you run under the crushers. OK, the crushers are a little unfair at first, but they are also the main point of the maps, and a little learning is needed. Not a bad wad.

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Unknown date

  
Well I must have gone soft then as when I first played this, I too thought Map01 was impossible. But now I have replayed it and managed to beat it for the first time. And I can say that the 2 maps are good and nicely made albeit kinda short but overall you have an average two maps that can prove frustrating to the player if unaware of the trick to pass the crushers. This deserves 3/5

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Unknown date

  
Unplayable - crushers break the map. Otherwise they're ok, kinda interesting geometry but otherwise meh

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Unknown date

  
"The bare minimum size needed to contain your hitbox" is not a good guideline for designing hallways, doors, or crushers. 0/5. Map cannot be completed.

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Unknown date

  
The first squisher you encounter - early on in the first level - is impassible without taking slightly more than half of your health away; there is no health beyond the squisher; you have to return through it, at which point it kills you.

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Unknown date

  
GOD dam those chrushers are very hard

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Unknown date

  
wow 24 voats! however i must say its not to good its bland and thows dam crushers are way to overused....

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Unknown date

  
damn crushers... 1/5

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Unknown date

  
crushers are easy to pass without taking damage.

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Unknown date

  
hmm there is no way to get past the crusher part without losing health, so if you're low on health at that point, it's impossible. Design flaw methinks. But other than that it's good

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Unknown date

  
uh, you can strafe run under the crusher in map01 without losing any health. Even if you do lose health, there's a secret door in the yellow key room that leads to health and a blue armor. Even if you don't open the secret door and lose health on crusher on the way back to the start, the map is still beatable. Both maps can be maxed from a pistol start on uv. I liked them.

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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