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01.wad

   (59 reviews)
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About This File

Just 2 levels for the good old DooM II that I put together two late nights under the influence of some J&B my father in law gave me for x-mas. (I just love those never ending sentences.


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Sui Generis

  
Setting aside the crushers (which are passable) these two maps are not very great anyway - they are tiny and essentially consist of a handful of simple rooms connected by bland narrow corridors. There is little in the way of architecture and gameplay is very simple - mostly being clearing spaces in front of you. I respect the author states these were both made quickly over 2 nights and that was in '98, but still these are both crude, throwaway maps (they take minutes to complete) with little to recommend.

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NaZa

  
I like it, but the crushers and enemy swarms ruined the fun. 2/5

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Unknown date

  
These two maps aren't worth the download and discspace. They're very short, very easy and very primitive. Plus, there are crushers that you can't pass without dying. Not good. 1/5 -Milian

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Guest

Unknown date

  
Map isn't broken. With a little bit of clever thinking you can run passed the crushers with ease. I thought these maps were pretty fun. 4/5

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Guest

Unknown date

  
Two words: Masochist's paradise.

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Guest

Unknown date

  
Not bad, but the fucking squishers are (as for as i know) impossible to get past and then back again.

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Guest

Unknown date

  
Oh dear, have Doomers gone soft? Of course you can complete both maps (from scratch on UV), even if you do get crushed each time you run under the crushers. OK, the crushers are a little unfair at first, but they are also the main point of the maps, and a little learning is needed. Not a bad wad.

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Unknown date

  
Well I must have gone soft then as when I first played this, I too thought Map01 was impossible. But now I have replayed it and managed to beat it for the first time. And I can say that the 2 maps are good and nicely made albeit kinda short but overall you have an average two maps that can prove frustrating to the player if unaware of the trick to pass the crushers. This deserves 3/5

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Unknown date

  
Unplayable - crushers break the map. Otherwise they're ok, kinda interesting geometry but otherwise meh

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Unknown date

  
"The bare minimum size needed to contain your hitbox" is not a good guideline for designing hallways, doors, or crushers. 0/5. Map cannot be completed.

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Unknown date

  
The first squisher you encounter - early on in the first level - is impassible without taking slightly more than half of your health away; there is no health beyond the squisher; you have to return through it, at which point it kills you.

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Unknown date

  
GOD dam those chrushers are very hard

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Unknown date

  
wow 24 voats! however i must say its not to good its bland and thows dam crushers are way to overused....

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Unknown date

  
damn crushers... 1/5

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Unknown date

  
crushers are easy to pass without taking damage.

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Unknown date

  
hmm there is no way to get past the crusher part without losing health, so if you're low on health at that point, it's impossible. Design flaw methinks. But other than that it's good

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Unknown date

  
uh, you can strafe run under the crusher in map01 without losing any health. Even if you do lose health, there's a secret door in the yellow key room that leads to health and a blue armor. Even if you don't open the secret door and lose health on crusher on the way back to the start, the map is still beatable. Both maps can be maxed from a pistol start on uv. I liked them.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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