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01.wad

   (59 reviews)
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About This File

Just 2 levels for the good old DooM II that I put together two late nights under the influence of some J&B my father in law gave me for x-mas. (I just love those never ending sentences.


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Sui Generis

  
Setting aside the crushers (which are passable) these two maps are not very great anyway - they are tiny and essentially consist of a handful of simple rooms connected by bland narrow corridors. There is little in the way of architecture and gameplay is very simple - mostly being clearing spaces in front of you. I respect the author states these were both made quickly over 2 nights and that was in '98, but still these are both crude, throwaway maps (they take minutes to complete) with little to recommend.

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NaZa

  
I like it, but the crushers and enemy swarms ruined the fun. 2/5

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Unknown date

  
These two maps aren't worth the download and discspace. They're very short, very easy and very primitive. Plus, there are crushers that you can't pass without dying. Not good. 1/5 -Milian

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Unknown date

  
Map isn't broken. With a little bit of clever thinking you can run passed the crushers with ease. I thought these maps were pretty fun. 4/5

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Guest

Unknown date

  
Two words: Masochist's paradise.

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Unknown date

  
Not bad, but the fucking squishers are (as for as i know) impossible to get past and then back again.

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Unknown date

  
Oh dear, have Doomers gone soft? Of course you can complete both maps (from scratch on UV), even if you do get crushed each time you run under the crushers. OK, the crushers are a little unfair at first, but they are also the main point of the maps, and a little learning is needed. Not a bad wad.

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Unknown date

  
Well I must have gone soft then as when I first played this, I too thought Map01 was impossible. But now I have replayed it and managed to beat it for the first time. And I can say that the 2 maps are good and nicely made albeit kinda short but overall you have an average two maps that can prove frustrating to the player if unaware of the trick to pass the crushers. This deserves 3/5

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Unknown date

  
Unplayable - crushers break the map. Otherwise they're ok, kinda interesting geometry but otherwise meh

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Unknown date

  
"The bare minimum size needed to contain your hitbox" is not a good guideline for designing hallways, doors, or crushers. 0/5. Map cannot be completed.

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Unknown date

  
The first squisher you encounter - early on in the first level - is impassible without taking slightly more than half of your health away; there is no health beyond the squisher; you have to return through it, at which point it kills you.

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Unknown date

  
GOD dam those chrushers are very hard

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Unknown date

  
wow 24 voats! however i must say its not to good its bland and thows dam crushers are way to overused....

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Unknown date

  
damn crushers... 1/5

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Unknown date

  
crushers are easy to pass without taking damage.

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Unknown date

  
hmm there is no way to get past the crusher part without losing health, so if you're low on health at that point, it's impossible. Design flaw methinks. But other than that it's good

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Unknown date

  
uh, you can strafe run under the crusher in map01 without losing any health. Even if you do lose health, there's a secret door in the yellow key room that leads to health and a blue armor. Even if you don't open the secret door and lose health on crusher on the way back to the start, the map is still beatable. Both maps can be maxed from a pistol start on uv. I liked them.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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