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NITELIFE.WAD

   (5 reviews)
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Replaces DOOM2 maps 01-12 Map01: A small sea-side town, with a few buildings a large beach, a dock, a sewer, some ships. and plenty of monsters. Map02: Based on Laser Quest in Reading, includes a recption area, an airlock, the control room, most importantly the maze! Good with multiplayers loads of monsters again! Map03: A prisoner of war camp, with watch towers, guards, mess hall etc. Map04: A laboratory thats gone wrong, with a nasty acid pit to shoot your friends into, a reactor thats going to melt down and loads of nasty tricks and puzzles. Map05: The unholy church: the preacher reigns fire down upon you. and the congregation aren'nt to happy to see you either!. Map06: Fight your way through an infested starport, run along the luggage conveyor, shoot monsters out of the control tower from below. loads of vantage points, loads of monsters. excellent on multiplayer. Map07: Grab the gun infront of you, turn round and blow away your mate whose misfortune it was to not grab the gun in time. Brings back the feel of the western 'draw' Map08: The back streets. run arround the seedy hotel and monster ridden shopping mall stalking your mates Map09: The toxins in the toxin refinary have made the monsters multiply, excellent on deathmatch. Map10: Another multiplayer shoot-out. shoot at each other across the buildings. Map11: Pit your wits against the likes of spider and cyberdemons in the biggest monsterfest you have seen. Map12: Have a deathmatch in the confusing corridors of an old mine, It's Indiana Jones-tastic mate!


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Grazza

  
Wonderful. They don't make 'em like this any more.

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lupinx-Kassman

  
Old episode that takes the realism angle. Unlike a lot of realistic-type levels though, this one has enough cheese and fun moments to pull it through. Novelty.wad is a bizarre collection of mini-challenges, some of which don't have an exit.

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Guest

Unknown date

  
I like this one, some good ideas here. Bit too many powerups though, would've benefitted from using the multiplayer-only flag.

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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