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NITELIFE.WAD

   (5 reviews)
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Replaces DOOM2 maps 01-12 Map01: A small sea-side town, with a few buildings a large beach, a dock, a sewer, some ships. and plenty of monsters. Map02: Based on Laser Quest in Reading, includes a recption area, an airlock, the control room, most importantly the maze! Good with multiplayers loads of monsters again! Map03: A prisoner of war camp, with watch towers, guards, mess hall etc. Map04: A laboratory thats gone wrong, with a nasty acid pit to shoot your friends into, a reactor thats going to melt down and loads of nasty tricks and puzzles. Map05: The unholy church: the preacher reigns fire down upon you. and the congregation aren'nt to happy to see you either!. Map06: Fight your way through an infested starport, run along the luggage conveyor, shoot monsters out of the control tower from below. loads of vantage points, loads of monsters. excellent on multiplayer. Map07: Grab the gun infront of you, turn round and blow away your mate whose misfortune it was to not grab the gun in time. Brings back the feel of the western 'draw' Map08: The back streets. run arround the seedy hotel and monster ridden shopping mall stalking your mates Map09: The toxins in the toxin refinary have made the monsters multiply, excellent on deathmatch. Map10: Another multiplayer shoot-out. shoot at each other across the buildings. Map11: Pit your wits against the likes of spider and cyberdemons in the biggest monsterfest you have seen. Map12: Have a deathmatch in the confusing corridors of an old mine, It's Indiana Jones-tastic mate!


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Grazza

  
Wonderful. They don't make 'em like this any more.

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lupinx-Kassman

  
Old episode that takes the realism angle. Unlike a lot of realistic-type levels though, this one has enough cheese and fun moments to pull it through. Novelty.wad is a bizarre collection of mini-challenges, some of which don't have an exit.

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Guest

Unknown date

  
I like this one, some good ideas here. Bit too many powerups though, would've benefitted from using the multiplayer-only flag.

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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