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  • File Reviews

    • By CaptainResident · Posted
      First and foremost, this mod does its job good to an extent. It sets the atmosphere up very well. The fire going out in the beginning is a nice way to start it off and the whole "stuck with nothing but a bow and wit" idea is a good way to execute the gameplay itself. But unfortunately that's as far as positives go. You see, the actual area is so dark that a particular enemy is near impossible to actually see unless you have focus into what exactly you're looking for. Even then, it's a tiny enemy. The one I am referring to is the Creeper. After that obstacle, you have a giant skull that teleports everywhere and a face that will scream nonstop. Unless you're on edge whilst playing this, those will just turn out to be annoying at a point. Then there's the final boss. It flings random shock images at you, ranging from a picture of a clown, to random gore, to the classic picture of the girl from The Exorcist we've all seen plenty of times. Lazy, if anything, considering they're just images with no connection to the actual game whatsoever.   TL;DR: Great concept and beginning, poorer execution. Sure is great reaction material for the unaware, though.
    • By whirledtsar · Posted
      Very boxy, linear, and simply boring levels. No hub design or puzzles to speak of. And to top it off, some terrible voice-acting and weird sound effects replacements (including the Ettins confusingly using the fighter's pain noise). Not at all worth playing.
    • By kfpopeye · Posted
      Nice level. Not overly challenging. The architecture was simple but effective. Fun to play.
    • By Myst.Haruko · Posted
      Simple and easy map to waste your time while you don't know what to do with your time. Things what I liked:
      1. Some detailings and skybox
      2. Music

      Things what I disliked:
      1.Flatness. Not much of height varation.
      2.Most of places contain cheesable fights, not even last one could destroy me, because you can simple abuse walls or strafe around areas and there are plenty of ammo.
      3.This kind of personal thing, but I couldn't see why this map requires zdoom or gzdoom. No special effects or 3d floors were used, feels more like boom format map. 

      Anyway, for effort, I'm leaving 3 stars. 
    • By dylux · Posted
      * Hell Ground Review *   Pros   - Maps are very visually gorgeous. Architecture is smooth and Gothic themed. Bravo on this! - LOTS of combat. Challenging, yet this WAD is not a slaughterfest. More on this in the “Cons” section. - Music is great, except Map 6. Oriental music just does not go well with this Map. - The best map is the final map, Map 7 – Mystery of Hell. It is HUUUUGE. Set aside your entire afternoon for this map. It has 15 secrets and you will not find them unless you have all day.     Cons   - Absolutely hated the sound effects. - You’ll get the BFG 9000 before you will get the Plasma Rifle if you fail to find the Plasma Rifle’s secret beforehand – in the previous Map. - Although not a slaughterfest, many enemies appear out of the ground just about every time you utilize the “Use” button. Many combats were close quarters – off course, AFTER the monsters appear from nowhere and/or the ground. - Map 3 (Paranoia) starts you off in a small room with 4 firing Chaingunners that suddenly pop up from the ground, each in a corner. Good luck with that. - Level 4 (Warp of Time) is a nightmare. I have played literally hundreds of WADS and I've never once “IDCLEV’ed” a map. But I did so after completing approx 75% of this map as I had enough of it. - Level 6 is just plain useless. You “free fall” for 30 seconds. Then walk (a virtual) 10 miles.     All in all, I just didn’t have fun with Hell Ground for all the reasons in the “Cons” section. I have no idea why so many praised this WAD, let alone what it’s doing in the 2009 Cacowards. I've seen much better work from the author, Alexander "Eternal" S. (aka Deadall).   It was the "suddenly appearing" monsters and the horrible sound effects that annoyed me the most, not to mention Maps 4 and 6. Considering the WAD is comprised of only 7 maps, two of these seven maps being useless is a fair chunk of the game.    2 out of 5 stars.   ~ Dylux
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