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Deathmatch Warmup

   (44 reviews)
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About This File

This is not a deathmatch simulator, but rather a deathmatch warmup. Many enemies that not only look like but act like players in this patch/wad. Use this when you can't find somebody or need to warm up!


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Guest

  
Hey doom guy lets take 1vs1 today with this -Ranger

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dg93

  
pretty fun, though kinda pointless.... but fun!

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Guest

Unknown date

  
IT's awesome

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Guest

Unknown date

  
Good concept, but it's not the best in the world. Most of the guys have plasma rifles and almost all of them can't have/switch to other weapons. Deserves 4/5. -Ghoul Hunter

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Guest

Unknown date

  
I don't know what to say about this one. It's a good concept, but when it comes down to the gameplay, it's... nothing short of fighting monsters on Hurt me Plenty Level. I guess this wad was created before the rise of Bots for Doom came about. The Map reminds me of MrDoom.wad probably in it's early stages. What this all boils down to is, there is absolutely no way this wad could replace a Deathmatch in any way. That's what Skulltag and Zdoom is for :-)

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Doomkid

Unknown date

  
I'm impressed he figured out how to get the 'plasma marines' to move while shooting, i could never get that right in DEH format. The map is average 90's DM stuff, very random.

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Guest

Unknown date

  
This is rather ingenious. There's an idle SS guy that you shoot which causes the other "players" to spawn onto the map, that you then fight. The level layout is interesting and very good for a deathmatch. My only real gripe is that the other players move slowly compared to your guy, but this was because the author had to use modified doom monsters scince there was no "proper" bots for Doom available in late 1997/early 1998. Anyway, 4 stars

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Guest

Unknown date

  
good 4/5

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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