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Deathmatch Warmup

   (44 reviews)
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About This File

This is not a deathmatch simulator, but rather a deathmatch warmup. Many enemies that not only look like but act like players in this patch/wad. Use this when you can't find somebody or need to warm up!


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Guest

  
Hey doom guy lets take 1vs1 today with this -Ranger

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dg93

  
pretty fun, though kinda pointless.... but fun!

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Guest

Unknown date

  
IT's awesome

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Guest

Unknown date

  
Good concept, but it's not the best in the world. Most of the guys have plasma rifles and almost all of them can't have/switch to other weapons. Deserves 4/5. -Ghoul Hunter

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Guest

Unknown date

  
I don't know what to say about this one. It's a good concept, but when it comes down to the gameplay, it's... nothing short of fighting monsters on Hurt me Plenty Level. I guess this wad was created before the rise of Bots for Doom came about. The Map reminds me of MrDoom.wad probably in it's early stages. What this all boils down to is, there is absolutely no way this wad could replace a Deathmatch in any way. That's what Skulltag and Zdoom is for :-)

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Doomkid

Unknown date

  
I'm impressed he figured out how to get the 'plasma marines' to move while shooting, i could never get that right in DEH format. The map is average 90's DM stuff, very random.

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Guest

Unknown date

  
This is rather ingenious. There's an idle SS guy that you shoot which causes the other "players" to spawn onto the map, that you then fight. The level layout is interesting and very good for a deathmatch. My only real gripe is that the other players move slowly compared to your guy, but this was because the author had to use modified doom monsters scince there was no "proper" bots for Doom available in late 1997/early 1998. Anyway, 4 stars

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Guest

Unknown date

  
good 4/5

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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