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Kmetl Series

   (2 reviews)
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Kmetl_3 just carries on the Kmetl Series, but, this ones a bit less cramped.


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This is from 1998. I can't say I've played any of the other Kmetl levels. This one's pretty good. There are 250+ monsters packed densely into a simple, classical-style techbase. The design is nothing to write home about, but it does the job. Despite the relatively high monster count, the level is no trouble to finish, because you have scads of plasma ammo and rockets; on the other hand, the carnage is pretty much non-stop, and I like that.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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