* Hostage Rescue 3 for Doom 2 *
* (Upgrade Version of Hostage 2) *
Title: Hostage Rescue 3: "Back in Black" Upgrade
Hard Disk Space Required : around 5 MB
Author: Voodoo Nipple Software
Email Address: firstname.lastname@example.org
Hostage Rescue 3 Homepage: http://student.canberra.edu.au/~u963101/main.htm
* WAD Description *
A special forces themed PC (Partial Conversion) for Doom2 v1.9
Beretta, tear gas grenades, M-16, and a Heckler & Koch MP5K with laser
sight. Special Forces player graphics (for co-op DM's), and a
player jump. Maps utilising special effects such as breakable switches,
bullet-proof glass, "deep water", and 3-D effects via silent/invisible
Big Thanks to:
Id Software, Michael Gummelt, Jjukil, Jens Hykkelbjerg, Greg Lewis,
Olivier Montanuy, Ben Morris, Marc Rousseau.
Additional Credits to the makers of:
Allhell.wad, College Doom (hsfc.wad), D2enh.wad, D2Trinity.wad, Doyweap.wad,
Insane.wad, Marine.wad, Stars.wad, Ticpist.wad, Urban.wad, Wolfenstein Doom.
Thanks also to Ian Jones, the creator of the MP5K graphics which we borrowed
(and slightly modified) from his Duke Nukem 3D add-on.
* Play Information *
Game : DOOM 2 (v1.9 or higher)
Maps : Map 1 (CQB)
Map 2 (Assault)
Map 3 (Navy SEAL)
Single Player : Yes
Cooperative 2-4 Player: Yes (Highly recommended)
Deathmatch 2-4 Player : n/a
Difficulty Settings : Yes
New Sounds : Yes
New Graphics : Yes
New Music : Yes
New Sprites: : Yes
Demos Replaced : n/a
This pwad package is a slight upgrade of Hostage Rescue 2 "Back in Black."
This update has occurred because:
1: Our dehacked patch caused computer lock-ups when played on some normal
Doom2 levels. *
2: We were able to implement some old ideas which we'd previous thought were
Major additions, changes, modifications etc, are:
- A new level, the addition of tear-gas hand grenades, "silenced" Beretta
instead of double pistols, H&K MP5K now has a laser sight, a new bat file
streamline multiplayer games, fixed dehacked patch and sundry cosmetic fixes
* Known Bugs *
Grenades occasionally pass through external walls and leave the play area.
This seems to be a bug with the Doom engine. Play around with the rocket
launcher for long enough, and you'll see what we mean.
* Copyright / Permissions *
Authors MAY use this WAD as a base to build additional
WADs, provided that they include a credit to VN Software
in a relevant text file.
You MAY distribute this WAD in any electronic format
(BBS, Diskette, CD) as long as you include all files
intact and unchanged.
(C) VN Software 1998