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Pools of Sperm

   (6 reviews)
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See below for very short story


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Never_Again

  
Primitive and bare like the rest of this author's output. The interactive elements are limited almost entirely to doors and a few switches. The only noteworthy map is E1M2, a large mazy complex with a couple of interesting bits. If you decide to try it you'll need to play E1M1 first for the weapons and ammo, otherwise E1M2 would be too tedious. The last map is a tiny afterthought with neither weapons nor exit.

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Unknown date

  
At first, I thought it was pretty bad, but it sort of grew on me as I played through. It's got that '94 flavour, to be sure, with rather bland, although fairly competent structure, and the item placement is a bit weird (first level gives you massive amounts of ammo & supplies, then you don't get very much later on.) This relates to the story but for gameplay it feels odd. You'll be wanting that ammo later on. The only map which relates to the title is the "bonus" E1M4.

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Unknown date

  
Elton John. The four wads are packed separately; there's also a sound replacement wad. Level four is shaped like a sperm. Level one is blah; level two resembles a "workplace" level, with lots of small rooms and corridors with regularly-spaced doors; it's the most fully-developed map. Level three is a repeat of level one, but you start at the end. There are different monsters and no weapons. This is below-par even for 1994.

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Unknown date

  
noyhing special,avoid.

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  • File Reviews

    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
    • By Chipchase · Posted
      Absolutely ludicrous, Now I need a new keyboard. Technically as bad as a wad can be, surely deliberate. I like to check out low-rated wads, so it's a pity that some clowns gave this  (and other bad ones) 5 stars, because averaged with correct low scores they end up with a middling rating and can be missed.
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