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UNCONDITIONAL ELIMINATION Map7: HIGHGROUND

   (6 reviews)
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About This File

This map is special because it's Map07. The Doom Engine allows usage of special sector tags 666 and 667 (lowering / rising floors) in this level. 667 is tricky, though, because it has a certain chance of rising too far and blocking the way, so I used only 666.

Like the original Map07 this level is ideal for Deathmatch. In fact I took an older Deathmatch level to begin with then put some Single Player gameplay into it. Many ideas of the original MBASE02 were just too good for being dumped in a DM level.

There's a new awesome sky texture in this release, and some changes to the items layout: more ammo.

Of course, like all ZAP-maps this level is top quality in terms of design and gameplay.


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Unknown date

  
This is dated January 1998. It's an entertaining albeit modest Map07 tribute on a plateau surrounded by slime; you fight waves of different monsters, although if you're feeling brave you can choose to dodge past most of them and let them infight. The map is great fun if you play it that way, because there's just enough space to dodge. If you're methodical the ammo balance is just about right, and there's no shortage of health.

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A map from Andy Badorek can't be crappy, nor boring!!!

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Unknown date

  
realy boring and crappy

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Unknown date

  
A very solid map, with superb gameplay and inventive progression around an island in a sea of lava. This isn't legendary stuff, but it's well worth a download, especially if you're a sucker for (good) map 7 clones. --4/5

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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