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UNCONDITIONAL ELIMINATION Map7: HIGHGROUND

   (6 reviews)
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About This File

This map is special because it's Map07. The Doom Engine allows usage of special sector tags 666 and 667 (lowering / rising floors) in this level. 667 is tricky, though, because it has a certain chance of rising too far and blocking the way, so I used only 666.

Like the original Map07 this level is ideal for Deathmatch. In fact I took an older Deathmatch level to begin with then put some Single Player gameplay into it. Many ideas of the original MBASE02 were just too good for being dumped in a DM level.

There's a new awesome sky texture in this release, and some changes to the items layout: more ammo.

Of course, like all ZAP-maps this level is top quality in terms of design and gameplay.


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Unknown date

  
This is dated January 1998. It's an entertaining albeit modest Map07 tribute on a plateau surrounded by slime; you fight waves of different monsters, although if you're feeling brave you can choose to dodge past most of them and let them infight. The map is great fun if you play it that way, because there's just enough space to dodge. If you're methodical the ammo balance is just about right, and there's no shortage of health.

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Unknown date

  
A map from Andy Badorek can't be crappy, nor boring!!!

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Unknown date

  
realy boring and crappy

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Unknown date

  
A very solid map, with superb gameplay and inventive progression around an island in a sea of lava. This isn't legendary stuff, but it's well worth a download, especially if you're a sucker for (good) map 7 clones. --4/5

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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