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UNCONDITIONAL ELIMINATION Map7: HIGHGROUND

   (6 reviews)
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About This File

This map is special because it's Map07. The Doom Engine allows usage of special sector tags 666 and 667 (lowering / rising floors) in this level. 667 is tricky, though, because it has a certain chance of rising too far and blocking the way, so I used only 666.

Like the original Map07 this level is ideal for Deathmatch. In fact I took an older Deathmatch level to begin with then put some Single Player gameplay into it. Many ideas of the original MBASE02 were just too good for being dumped in a DM level.

There's a new awesome sky texture in this release, and some changes to the items layout: more ammo.

Of course, like all ZAP-maps this level is top quality in terms of design and gameplay.


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Unknown date

  
This is dated January 1998. It's an entertaining albeit modest Map07 tribute on a plateau surrounded by slime; you fight waves of different monsters, although if you're feeling brave you can choose to dodge past most of them and let them infight. The map is great fun if you play it that way, because there's just enough space to dodge. If you're methodical the ammo balance is just about right, and there's no shortage of health.

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A map from Andy Badorek can't be crappy, nor boring!!!

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Unknown date

  
realy boring and crappy

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A very solid map, with superb gameplay and inventive progression around an island in a sea of lava. This isn't legendary stuff, but it's well worth a download, especially if you're a sucker for (good) map 7 clones. --4/5

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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