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UNCONDITIONAL ELIMINATION Map7: HIGHGROUND

   (6 reviews)
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About This File

This map is special because it's Map07. The Doom Engine allows usage of special sector tags 666 and 667 (lowering / rising floors) in this level. 667 is tricky, though, because it has a certain chance of rising too far and blocking the way, so I used only 666.

Like the original Map07 this level is ideal for Deathmatch. In fact I took an older Deathmatch level to begin with then put some Single Player gameplay into it. Many ideas of the original MBASE02 were just too good for being dumped in a DM level.

There's a new awesome sky texture in this release, and some changes to the items layout: more ammo.

Of course, like all ZAP-maps this level is top quality in terms of design and gameplay.


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Unknown date

  
This is dated January 1998. It's an entertaining albeit modest Map07 tribute on a plateau surrounded by slime; you fight waves of different monsters, although if you're feeling brave you can choose to dodge past most of them and let them infight. The map is great fun if you play it that way, because there's just enough space to dodge. If you're methodical the ammo balance is just about right, and there's no shortage of health.

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A map from Andy Badorek can't be crappy, nor boring!!!

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Unknown date

  
realy boring and crappy

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Unknown date

  
A very solid map, with superb gameplay and inventive progression around an island in a sea of lava. This isn't legendary stuff, but it's well worth a download, especially if you're a sucker for (good) map 7 clones. --4/5

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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