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Mission In Ramatahatta (MIR)

   (6 reviews)
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About This File

This is my BEST, LARGEST and most DETAILED map EVER! It is also the first to have a proper background story...

See below for the story and "Fun Things To Do In Ramatahatta"!


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Guest

  
That's some rocking music right there, dude. My custom monsters were rocking pretty hard! ~4/5 for the entire rocking experience!

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Zahid

  
This is only map of Author at idgames...This is not large for modern day standards..start/end areas are ordinary...fights are plain and unexciting.layout along progression is poor too ..details are there esp at prison and ship area are beautiful..this map proves the point that visuals alone cant make a map enjoyable...average map overall...

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Unknown date

  
This is dated January 1998. I'll give the author a star for enthusiasm, and another one for the level, which is decent. It's a small-to-middling techbase with a strangely pointless port section. It has 91 baddies. I found the gameplay cramped and awkward, and the level looks like something from early 1995. There are some good attempts at detail (the prison) but it's very copy-and-paste (the prison, the barracks at the end) and once past the start it's easy, too.

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Guest

Unknown date

  
good map -sargebaldy

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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