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Mission In Ramatahatta (MIR)

   (6 reviews)
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About This File

This is my BEST, LARGEST and most DETAILED map EVER! It is also the first to have a proper background story...

See below for the story and "Fun Things To Do In Ramatahatta"!


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Guest

  
That's some rocking music right there, dude. My custom monsters were rocking pretty hard! ~4/5 for the entire rocking experience!

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Zahid

  
This is only map of Author at idgames...This is not large for modern day standards..start/end areas are ordinary...fights are plain and unexciting.layout along progression is poor too ..details are there esp at prison and ship area are beautiful..this map proves the point that visuals alone cant make a map enjoyable...average map overall...

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Guest

Unknown date

  
This is dated January 1998. I'll give the author a star for enthusiasm, and another one for the level, which is decent. It's a small-to-middling techbase with a strangely pointless port section. It has 91 baddies. I found the gameplay cramped and awkward, and the level looks like something from early 1995. There are some good attempts at detail (the prison) but it's very copy-and-paste (the prison, the barracks at the end) and once past the start it's easy, too.

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Guest

Unknown date

  
good map -sargebaldy

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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