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Mission In Ramatahatta (MIR)

   (6 reviews)
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About This File

This is my BEST, LARGEST and most DETAILED map EVER! It is also the first to have a proper background story...

See below for the story and "Fun Things To Do In Ramatahatta"!


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Guest

  
That's some rocking music right there, dude. My custom monsters were rocking pretty hard! ~4/5 for the entire rocking experience!

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Zahid

  
This is only map of Author at idgames...This is not large for modern day standards..start/end areas are ordinary...fights are plain and unexciting.layout along progression is poor too ..details are there esp at prison and ship area are beautiful..this map proves the point that visuals alone cant make a map enjoyable...average map overall...

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Guest

Unknown date

  
This is dated January 1998. I'll give the author a star for enthusiasm, and another one for the level, which is decent. It's a small-to-middling techbase with a strangely pointless port section. It has 91 baddies. I found the gameplay cramped and awkward, and the level looks like something from early 1995. There are some good attempts at detail (the prison) but it's very copy-and-paste (the prison, the barracks at the end) and once past the start it's easy, too.

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Guest

Unknown date

  
good map -sargebaldy

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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