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The Reactor

   (3 reviews)
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About This File

Scene The site of A fusion reactor. Situation: CRITIAL; An infultration team entered the reactor a day ago to check on reports of missing personel and strange happenings with the equipment. A half-hour ago, all the power went out in the nearby colony. You've just been ordered to go in, along with your partner, and investigate.

Upon entering, you and your partner immediately find yourselves under a rain of heavy gunfire. You managed to dive outta the way, unfortunately you can't say the same for your partner, you look up just in time to see him look at you for help, hand reached out toward you. *KA-BOOM* Your partner's body falls to the ground lifelessly.

Rage fills every part of your being as you look up at the enemy, and then total horror hits you. Your partner was just gunned down by one of the members of the infultration team! NO TIME TO THINK!! *KA-BOOM* The shot rips through your shoulder.... You unload three shots into the person standing before you.

As you examine the body of the man you just killed, you are horrified when you notice the condition of the body. "Three bullets couldn't have done this much damage?!" Well, no matter, you know what you were sent to do, and you know you can't trust anyone else you meet here.....

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An older version of id=927 (see my review there), and the worst of the three 1994 Reactor WADs.

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Unknown date

the wad did absolutly nothing.

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Unknown date

^ idclev21

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10