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Voidship2 v2.2

   (13 reviews)
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About This File

In the ruins of Deimos base, the mop-up crew found plans for a ship that will cross the void between the galaxies. This ship will enable the Hell-Spawn to spread their evil across the entire universe! The engineers at UAC have been able to beef up a teleporter enough to send ONE marine into the ship, which is currently cruising the local galactic cluster. They can't bring him back, but it is believed there is an exit teleporter on the ship. Your mission is to neutralize (with extreme prejudice) the crew and get out alive!


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Sort-of inner spaceship. Often cramped layout, lots of high elevators, lots of copy&paste. Architecture simply does not work in a number of scenes. Some essential doors are completely hidden. Monster placement is mostly, er, uninterested. Overall gameplay is hopelessly poor. Very small 2* because clearly a lot of effort has been put in this, otherwise 1*. IOW: I have no idea why ^ considers this as legendary, because it obviously isn't.

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TimeOfDeath

Unknown date

  
cool map, except for the hidden doors to the yellow and red keys

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Guest

Unknown date

  
Sorry, maybe good riddlerooms, but it's too annoying for me. 2/5 - Optimus

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Guest

Unknown date

  
Some nice ideas, but the gameplay is nothing to write home about. -- 3/5

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Guest

Unknown date

  
It´s very nice, so many puzzles with switches, but I didn´t like the huge amount of color differences.... Green, red, blue...

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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