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Voidship2 v2.2

   (13 reviews)
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About This File

In the ruins of Deimos base, the mop-up crew found plans for a ship that will cross the void between the galaxies. This ship will enable the Hell-Spawn to spread their evil across the entire universe! The engineers at UAC have been able to beef up a teleporter enough to send ONE marine into the ship, which is currently cruising the local galactic cluster. They can't bring him back, but it is believed there is an exit teleporter on the ship. Your mission is to neutralize (with extreme prejudice) the crew and get out alive!


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Guest

  
Sort-of inner spaceship. Often cramped layout, lots of high elevators, lots of copy&paste. Architecture simply does not work in a number of scenes. Some essential doors are completely hidden. Monster placement is mostly, er, uninterested. Overall gameplay is hopelessly poor. Very small 2* because clearly a lot of effort has been put in this, otherwise 1*. IOW: I have no idea why ^ considers this as legendary, because it obviously isn't.

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TimeOfDeath

Unknown date

  
cool map, except for the hidden doors to the yellow and red keys

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Guest

Unknown date

  
Sorry, maybe good riddlerooms, but it's too annoying for me. 2/5 - Optimus

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Guest

Unknown date

  
Some nice ideas, but the gameplay is nothing to write home about. -- 3/5

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Guest

Unknown date

  
It´s very nice, so many puzzles with switches, but I didn´t like the huge amount of color differences.... Green, red, blue...

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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