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Voidship2 v2.2

   (13 reviews)
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About This File

In the ruins of Deimos base, the mop-up crew found plans for a ship that will cross the void between the galaxies. This ship will enable the Hell-Spawn to spread their evil across the entire universe! The engineers at UAC have been able to beef up a teleporter enough to send ONE marine into the ship, which is currently cruising the local galactic cluster. They can't bring him back, but it is believed there is an exit teleporter on the ship. Your mission is to neutralize (with extreme prejudice) the crew and get out alive!


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Guest

  
Sort-of inner spaceship. Often cramped layout, lots of high elevators, lots of copy&paste. Architecture simply does not work in a number of scenes. Some essential doors are completely hidden. Monster placement is mostly, er, uninterested. Overall gameplay is hopelessly poor. Very small 2* because clearly a lot of effort has been put in this, otherwise 1*. IOW: I have no idea why ^ considers this as legendary, because it obviously isn't.

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TimeOfDeath

Unknown date

  
cool map, except for the hidden doors to the yellow and red keys

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Guest

Unknown date

  
Sorry, maybe good riddlerooms, but it's too annoying for me. 2/5 - Optimus

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Guest

Unknown date

  
Some nice ideas, but the gameplay is nothing to write home about. -- 3/5

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Guest

Unknown date

  
It´s very nice, so many puzzles with switches, but I didn´t like the huge amount of color differences.... Green, red, blue...

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  • File Reviews

    • By meapineapple · Posted
      An impressively large and labyrinthine map, even by 2018 standards. It was enjoyable for the most part, with reasonable health and ammo balance, and interesting to explore. My one big complaint is the teleporters - the map would have already been difficult enough to navigate without apparently patternless teleporters all throughout the map!   You can watch my two-part playthrough here: https://www.youtube.com/watch?v=z9Zrs5PcljE https://www.youtube.com/watch?v=rhzaiqfM6Uc
    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
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