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STUPID1

   (6 reviews)
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About This File

Enough tricks and traps to satisfy everyone... Quite possibly to first in a series of STUPIDx.WADs depending on feedback.


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Memfis

Unknown date

  
Simple and featureless, with plain large rooms and "mazes". A big portion can be skipped.

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Guest

Unknown date

  
Ignore the age and name of this wadfile, I can assure you this is not stupid at all, this is a very good map from late 94 that may have been overlooked by many due to it's name alone. There are some great fights in this map, textures are used well and the design is different but cool for 94. If you are looking for something you have probably not tried before or just want to play a random old-skool wad, look no further than this, it satisfies your doom cravings nicely 4/5

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Guest

Unknown date

  
Excellent work for the time it was built ! I d/led it after a random pick on here, and it really looks and plays well for a 1994 level. If you're into old stuff, you have to try it ! 4/5.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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