Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

RJG Blast, Version 1.0

   (6 reviews)
Sign in to follow this  

Guest

About This File

If you are tired of complete the 32 levels of Doom II; finished R.J.G. Stark Base and Enigma Town then you have been trained for this. This one is the ultimate multilevel sequel. The new argument?: You have destroyed the Enigma Town menace by touching the Sacred Gems in order to activate the Mystical Transportator. You step on it and a curious travel throught the teleport doesn't lead you to home, but a strange place, a very secret teleporter exit in another dimension. You understand that the job is not finished yet, the ultimate enemy, the insane mastermind of all previous Doom Team's struggles against the disasters is somewhere in this "world?" maybe awaiting for you. Now you must begin a quest throught strange passages, bases, castles, etc., terminating all type of insane life form in order to find and destroy RJG Blast. You will face new powerful enemies, new lineage of Hell Knight, The extinct Baron of Hell Spirit, and more. But, you count on great weapons, like the Fire Plasma Gun from Enigma, now more powerful, The new BFG10000, the super-chaingun (more bullets per sec). So can you get stuck off?.


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Guest

  
It was certainly different.

Share this review


Link to review
NuMetalManiak

  
very, very bizarre wad. I was beginning to think it wasn't serious by MAP04, and MAP05 trolled me good although waiting for things to happen was annoying. too bad the last few maps seem unfinished.

Share this review


Link to review
lupinx-Kassman

  
Very bizarre episode. In a good way.

Share this review


Link to review
Guest

Unknown date

  
I dunno, the dark crystal noises were okay, but the whole thing is kinda random. Not bad, not great. 3/5

Share this review


Link to review
Guest

Unknown date

  
Neat mod.

Share this review


Link to review
  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
×