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RJG Blast, Version 1.0

   (6 reviews)
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About This File

If you are tired of complete the 32 levels of Doom II; finished R.J.G. Stark Base and Enigma Town then you have been trained for this. This one is the ultimate multilevel sequel. The new argument?: You have destroyed the Enigma Town menace by touching the Sacred Gems in order to activate the Mystical Transportator. You step on it and a curious travel throught the teleport doesn't lead you to home, but a strange place, a very secret teleporter exit in another dimension. You understand that the job is not finished yet, the ultimate enemy, the insane mastermind of all previous Doom Team's struggles against the disasters is somewhere in this "world?" maybe awaiting for you. Now you must begin a quest throught strange passages, bases, castles, etc., terminating all type of insane life form in order to find and destroy RJG Blast. You will face new powerful enemies, new lineage of Hell Knight, The extinct Baron of Hell Spirit, and more. But, you count on great weapons, like the Fire Plasma Gun from Enigma, now more powerful, The new BFG10000, the super-chaingun (more bullets per sec). So can you get stuck off?.


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Guest

  
It was certainly different.

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NuMetalManiak

  
very, very bizarre wad. I was beginning to think it wasn't serious by MAP04, and MAP05 trolled me good although waiting for things to happen was annoying. too bad the last few maps seem unfinished.

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lupinx-Kassman

  
Very bizarre episode. In a good way.

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Guest

Unknown date

  
I dunno, the dark crystal noises were okay, but the whole thing is kinda random. Not bad, not great. 3/5

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Guest

Unknown date

  
Neat mod.

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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