Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Dungeons

   (3 reviews)
Sign in to follow this  

Guest

About This File

1 level WAD. Quite a lot of attention given to the appearence of the levels


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
It was really good ONLY because I was using a mod that makes the monsters a lot harder to fight... Sigh.. Why do all the hard mods for this game have to be so much fun!? (Reference to complex-doom.v25a3.p k3)

Share this review


Link to review
Never_Again

  
Dated January 1998, MAP01 - previous reviewer must have been confused. An OK map, rather short and cramped. The WAD directory is kind of screwed up (even though vanilla doesn't mind), makes Prboom-plus barf with "W_GetNumForName: S_START not found". To fix it delete FF_START from the end and move PP_START to right after D_RUNNIN.

Share this review


Link to review
Guest

Unknown date

  
This is from July 1996. It's Map06. I was expecting it to be awful, but it's an inoffensive dungeon map, although very simple; there's an unintuitive shooty-face puzzle right at the start, but after that it picks up. It's still very mazey and square, though, and there's an endless tedious section where you have to wait for lifts to rise and descend. The baddies are generally weak; almost no Doom II baddies.

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×