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Dungeons

   (3 reviews)
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1 level WAD. Quite a lot of attention given to the appearence of the levels


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Guest

  
It was really good ONLY because I was using a mod that makes the monsters a lot harder to fight... Sigh.. Why do all the hard mods for this game have to be so much fun!? (Reference to complex-doom.v25a3.p k3)

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Never_Again

  
Dated January 1998, MAP01 - previous reviewer must have been confused. An OK map, rather short and cramped. The WAD directory is kind of screwed up (even though vanilla doesn't mind), makes Prboom-plus barf with "W_GetNumForName: S_START not found". To fix it delete FF_START from the end and move PP_START to right after D_RUNNIN.

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Guest

Unknown date

  
This is from July 1996. It's Map06. I was expecting it to be awful, but it's an inoffensive dungeon map, although very simple; there's an unintuitive shooty-face puzzle right at the start, but after that it picks up. It's still very mazey and square, though, and there's an endless tedious section where you have to wait for lifts to rise and descend. The baddies are generally weak; almost no Doom II baddies.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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