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SPOTLITE.WAD, RIVER.WAD, DALI.WAD, CHEESE.WAD

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A set of 4 deathmatch levels, sort of the sequel to Hafwads. These are levels that were partway built when I started playing Quake and quit Doom II editing. They are all close to complete, but are of varying quality level. Frankly, I don't know how good they are since I am writing this over a year after the last time I played Doom.


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Doomkid

Unknown date

  
Like with his previous set of 4 maps, one stands out here - SPOTLITE. Really great idea for a DM map, and it looks fairly polished. He states that his maps may be used as a base for new levels, so I think i'll take him up on that offer. The rest are very typical "pre 2000" DM maps, which means they're far past their shelf life. 3 stars for the SPOTLITE map, I'll definitely do some fragging there.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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