THIS LEVEL IS AN UPDATE ON MY ORIGINAL DEPTHS.WAD WHICH SHOULD BE REPLACED IF
YOU HAVE THE OLD VERSION.
Title : Depths of Hell
Filename(s) : DEPTHS.WAD
Updated Text File : 31st Jan 1998
Completion Date : 31st Jan 1998
Release Date : 31st Jan 1998
Author : Ryan Mallen
Email Address : firstname.lastname@example.org
Misc. Author Info : This level was 99% complete about 6 months ago but
I never really got around to finishing it for public
This is probably my best and last Doom work, as I
just completed a commercial Quake project
(www.planetquake.com/impel) and now moving on to
bigger and better things.
Description : I believe this level is up to the standard
of iD. It is a very smooth, enjoyable and challenging
single player level.
It is not a pathetic 1 room full of monsters level,
it's a full level of explorable and interesting rooms.
I'd describe it as a small castle and a base of some sort,
that slide together really well. While the size of the
level isn't huge, it has a lot of things to do, and should
take about 15 - 20 minutes to complete first time around.
For the first time you play on this level, I suggest to
start at skill 2. Once you learn and know the level,
higher skill should be attempted. Also, remember to SAVE
Additional Credits to : Ben Morris for DCK.
iD for Doom!
The respectable guys at Tha Doom Shack for pointing this
level in the right direction.
* Play Information *
Game Type (Doom / Doom2): Doom 2
Episode and Level # : Level 01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes, but specifically designed for SP.
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : No
* Construction *
Base : New level from scratch
Editor(s) used : DCK
Build time : Very long. I'd say about 60-80 hours in total.
Known Bugs : Cleaned em all up.
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional level.
You may distribute this WAD in any electronic format (FTP, UseNET, BBS, Disk,
CD, etc.) as long as it's non-profit, and you include this text file, with no
* Where to get this WAD*