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REoL TOUGH: Special Edition

   (5 reviews)
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You're about to enter three lands where pain and suffering are well known for going hand to hand. First off, you head to a weak Military Base run by the enemy. It's a cinch, and prepares you for the worse. We like to call it "Thy Easy Initiation", bacause only a scumbag fails here! If you make it, you're then sent on the the worst battle since the Citadel, knicknamed "Cita-DEATH". Oddly enough, it's another citadel, and there's more death and destruction. Looking sort of like the citadel you first faced, commanders like to call it "Citadeath II". It is indeed like the older citadel, but tougher, and more functional.

Finally, you're about to enter "Thy Final Fairwell", where one of 2 things are about to happen to you. You'll either live to tell about your horrific battles, or you'll die here. The Cyberdemon made a small arena between you and him, within the canyons in which the base lies within. Strange, he blocks the Exit, which leads right back to the city where you came from. When you see that, you know it's all over.


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Slick, exciting mayhem.

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Unknown date

  
This is a good 90ies wad, typically looking (and feeling) for its time. The maps are medium-sized with a not too complex layout. The challenge is avarage. All told, it's a quite entertaining oldschool-game. 4/5 -Milian

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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