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This SUXX!

   (22 reviews)
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Guest

About This File

In the midst of all the awesome, creative wads appearing in the Action Games Forum and on the Internet, comes "The WORST 32 Level Wad E V E R C R E A T E D for Doom II". Built, designed, and playtested by Team SUXX. Don't say we didn't warn ya!


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Guest

Unknown date

  
My brain hurts.

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Guest

Unknown date

  
The only thing I liked, (Shocker!) is that these guys are honest that this is crap, unlike those idiots that spent 34 months on TEH NEW D00M!!1ONE 0/5 -Some Soviet

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Guest

Unknown date

  
Both "legendary" and "vomit" apply equally well to this, the first joke megawad. The first deliberate one, anyway.

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Guest

Unknown date

  
DAmn straight this SUXXX!

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Guest

Unknown date

  
BEST MUSIC EVER!

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Guest

Unknown date

  
Disappointing; mostly consists of too-small rooms with cyberdemons in, with a smattering of very large rooms with a very few monsters in (and a half-dozen "proper" puzzle-type levels, including a prototype of Congestion: 64). It's not really consistently creative enough to be engaging, going through it was like a chore.

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Guest

Unknown date

  
Good funwad. Maybe a bit repetitive, but all in all it's good... I agree with the first reviewer !

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Guest

Unknown date

  
BTW, FYI the ZIP file also includes a complete solution demo (plain vanilla DOOM v1.9), recorded by none other than "Dia" from Team Eternal/TeamTNT -:)

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Guest

Unknown date

  
yeah well Carmack also said that doom 3 was the best game they ever made at ID, which is a gross overstatement. Classic Doom/Quake 1 have superior level design/flow/creativi ty/variety in comparison. Anyway, this is perhaps the best "crap" wad I've ever played haha. 5/5

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Unknown date

  
If you found this "disappointing", you're an idiot for not reading the text file before playing.

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Guest

Unknown date

  
You win a 5, because I can't stop laughing at the music!

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Guest

Unknown date

  
Stupid! 5/5 -PC

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Guest

Unknown date

  
The "music" is horrible, the maps are all wierd and seem to have been put together in 5 minutes (total), the layout and texturing of the maps is worse than if done with SLIGE... But these maps are so bad they're almost good! I mean, there are no obvious bugs -- for instance, all the maps can be completed from scratch -- like in so many maps out there that are complete crap and whose authors set a lot higher goals. Maybe it's just me, but I like playing this.. oh, wait. It's just me. --2/5

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Unknown date

  
Better'n any of "Terrys" CRAP. Still crap though, but not as crap.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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