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This SUXX!

   (22 reviews)
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About This File

In the midst of all the awesome, creative wads appearing in the Action Games Forum and on the Internet, comes "The WORST 32 Level Wad E V E R C R E A T E D for Doom II". Built, designed, and playtested by Team SUXX. Don't say we didn't warn ya!


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Guest

Unknown date

  
My brain hurts.

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Guest

Unknown date

  
The only thing I liked, (Shocker!) is that these guys are honest that this is crap, unlike those idiots that spent 34 months on TEH NEW D00M!!1ONE 0/5 -Some Soviet

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Guest

Unknown date

  
Both "legendary" and "vomit" apply equally well to this, the first joke megawad. The first deliberate one, anyway.

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Guest

Unknown date

  
DAmn straight this SUXXX!

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Guest

Unknown date

  
BEST MUSIC EVER!

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Guest

Unknown date

  
Disappointing; mostly consists of too-small rooms with cyberdemons in, with a smattering of very large rooms with a very few monsters in (and a half-dozen "proper" puzzle-type levels, including a prototype of Congestion: 64). It's not really consistently creative enough to be engaging, going through it was like a chore.

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Guest

Unknown date

  
Good funwad. Maybe a bit repetitive, but all in all it's good... I agree with the first reviewer !

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Guest

Unknown date

  
BTW, FYI the ZIP file also includes a complete solution demo (plain vanilla DOOM v1.9), recorded by none other than "Dia" from Team Eternal/TeamTNT -:)

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Guest

Unknown date

  
yeah well Carmack also said that doom 3 was the best game they ever made at ID, which is a gross overstatement. Classic Doom/Quake 1 have superior level design/flow/creativi ty/variety in comparison. Anyway, this is perhaps the best "crap" wad I've ever played haha. 5/5

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Guest

Unknown date

  
If you found this "disappointing", you're an idiot for not reading the text file before playing.

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Guest

Unknown date

  
You win a 5, because I can't stop laughing at the music!

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Guest

Unknown date

  
Stupid! 5/5 -PC

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Guest

Unknown date

  
The "music" is horrible, the maps are all wierd and seem to have been put together in 5 minutes (total), the layout and texturing of the maps is worse than if done with SLIGE... But these maps are so bad they're almost good! I mean, there are no obvious bugs -- for instance, all the maps can be completed from scratch -- like in so many maps out there that are complete crap and whose authors set a lot higher goals. Maybe it's just me, but I like playing this.. oh, wait. It's just me. --2/5

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Unknown date

  
Better'n any of "Terrys" CRAP. Still crap though, but not as crap.

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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