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This SUXX!

   (22 reviews)
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About This File

In the midst of all the awesome, creative wads appearing in the Action Games Forum and on the Internet, comes "The WORST 32 Level Wad E V E R C R E A T E D for Doom II". Built, designed, and playtested by Team SUXX. Don't say we didn't warn ya!


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Guest

Unknown date

  
My brain hurts.

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Guest

Unknown date

  
The only thing I liked, (Shocker!) is that these guys are honest that this is crap, unlike those idiots that spent 34 months on TEH NEW D00M!!1ONE 0/5 -Some Soviet

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Guest

Unknown date

  
Both "legendary" and "vomit" apply equally well to this, the first joke megawad. The first deliberate one, anyway.

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Guest

Unknown date

  
DAmn straight this SUXXX!

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Guest

Unknown date

  
BEST MUSIC EVER!

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Guest

Unknown date

  
Disappointing; mostly consists of too-small rooms with cyberdemons in, with a smattering of very large rooms with a very few monsters in (and a half-dozen "proper" puzzle-type levels, including a prototype of Congestion: 64). It's not really consistently creative enough to be engaging, going through it was like a chore.

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Guest

Unknown date

  
Good funwad. Maybe a bit repetitive, but all in all it's good... I agree with the first reviewer !

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Guest

Unknown date

  
BTW, FYI the ZIP file also includes a complete solution demo (plain vanilla DOOM v1.9), recorded by none other than "Dia" from Team Eternal/TeamTNT -:)

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Guest

Unknown date

  
yeah well Carmack also said that doom 3 was the best game they ever made at ID, which is a gross overstatement. Classic Doom/Quake 1 have superior level design/flow/creativi ty/variety in comparison. Anyway, this is perhaps the best "crap" wad I've ever played haha. 5/5

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Guest

Unknown date

  
If you found this "disappointing", you're an idiot for not reading the text file before playing.

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Guest

Unknown date

  
You win a 5, because I can't stop laughing at the music!

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Guest

Unknown date

  
Stupid! 5/5 -PC

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Guest

Unknown date

  
The "music" is horrible, the maps are all wierd and seem to have been put together in 5 minutes (total), the layout and texturing of the maps is worse than if done with SLIGE... But these maps are so bad they're almost good! I mean, there are no obvious bugs -- for instance, all the maps can be completed from scratch -- like in so many maps out there that are complete crap and whose authors set a lot higher goals. Maybe it's just me, but I like playing this.. oh, wait. It's just me. --2/5

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Unknown date

  
Better'n any of "Terrys" CRAP. Still crap though, but not as crap.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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