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Realm of Shades --- roslev.WAD - rostex.WAD - rosmus.WAD

   (17 reviews)
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Seven levels (MAP01 to MAP07) that blow away your brain!! Try to survive them! Not story, just play them and Enjoy Killing!!


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Nems

  

This was a pretty fun set of levels to blast through. It's not too challenging despite the monster count found in most levels (if I recall right most of them had at least over 200) though there are a few encounters that make for some tricky gameplay. Still worth a download and worth a shot. I know I'll be coming back to this in the future.

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Guest

  
crap. OK mapset ruined by pure stupid.

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Guest

Unknown date

  
Excellent - like everything else by NokturnuS.

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Guest

Unknown date

  
Really good for a 1998 wad. 5/5!

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TimeOfDeath

Unknown date

  
effin awesome wad, except that last fight in map04 can go to hell

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Guest

Unknown date

  
garbage...

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Guest

Unknown date

  
GrEAAAAT set of levels. Really fun gameplay, and killer layouts.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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