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Blank WAD for Taking Screenshots in DOOM and DOOM II

   (6 reviews)
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About This File

Load this WAD into DOOM or DOOM II (i.e. DOOM -FILE BLANK.WAD -DEVPARM or DOOM2 -FILE BLANK.WAD -DEVPARM), in the "Options" menu select "Messages: Off", maximize the screen (i.e. hit the + key), pause the game (i.e. hit the Pause key), and hit F1 to take screenshots full screen without the pistol blocking your view.


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dg93

Unknown date

  
When I first played this I was like, "WTF, what is this wad?" Then I realized it was for taking blank screenshots in Doom. 5/5

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Guest

Unknown date

  
For taking screenshots. Awesome :D

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Guest

Unknown date

  
This is for taking blank screenshots in either doom or doom2. Nothing else. ~5/5

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Guest

Unknown date

  
It literally just removes the icon from the main menu and makes screenshots blank

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Guest

Unknown date

  
Keeps crashing my Zandronum, but 4/5 for the idea.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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