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Falcons Escape

   (8 reviews)
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About This File

What is this, you just landed your space craft and was about to relax when every thing goes black. You wake up in an empty building and a bruised ego. You have to get back to your ship, only problem, is that you don't know where that is. So you pick yourself up and find you still have a pistle on you, but that is it. Only the gods know what lays in wait for you outside the door.


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Memfis

  
Most areas look boring (especially outdoors) but feature so many monsters and barrels that you can have some fun there. The storytelling aspect of the map also helps a bit. Okay-ish.

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Unknown date

  
Average. A few nice details inside the ship, but overall, nothing special.

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Unknown date

  
i love this level make another one - DOOMMAN98

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Unknown date

  
urhh, it was enjoyable but there isn't much special about it, aside from the archie placements, which I rather liked.

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Unknown date

  
Kinda blah. There's one secret that has nothing in it. What the heck's up with that?

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Unknown date

  
This is dated February 1998. Although the readme doesn't come out and say it, the level is a recreation of part of Mos Eisley, the hangar, and the Millennium Falcon from the first Star Wars film. Star Wars NO NUMBER NO SUBTITLE NOTHING. The level isn't very good - the texturing is awful, there's a tonne of health and ammo, the Falcon itself is oddly tall - but the spaceship interior would be a good base for modification. It even has toilets.

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Unknown date

  
Nice map! Lot of battles. City area's design is simple, but somewhat pretty. The ship looks crappy from the outside, but the inner is beautiful. -- 4/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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