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Vampire 5 or Frodo 5

   (8 reviews)
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About This File

I named it VAMPIRE5 because...catchy name! Better than FRODO5, my handle. Anyways. This was made w/ DeathMatch in mind. About half the time making this was spent playing it to make sure everything looked nice. I wanted an artistic PWAD as well as a fun one. Most of the rooms were done on paper first. Much time has been spent thinking about how things will be placed and if they'll "work well" there. Story: trapped in Count Frodo's castle, you must escape the evil vampire's traps and make it out alive. His creatures will try and stop you from escaping. Can you find Count Frodo's secret teleport room? Can you master the Plus Sign?? Can you find the hidden weapon in the Infinity room? Discover all the great snipe spots!


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vdgg

  
E1M1 - awesome, reminds me of Fava Beans. Nice design, many (too many) rockets. E1M9 is average.

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Doomkid

  
Nearly on par with E1 in terms of visuals, and arguable better than E2 and E3. Well designed and challenging with a few satisfying secrets. Well above par for 1994 and a treat in any era.

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Guest

Unknown date

  
This is the same exact wad as id=891, but with a different name and a detailed .txt file. E1M1 is an excellent map for 1994; almost ID quality, really. E1M9 is a small, simple map that's not so good.

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Unknown date

  
A very good E1 Styled map. It's got all the E1 monsters, and none of the E2 or E3 monsters. Good amount of Ammo, just like E1 does, It's good fun and the map would have fit cleanly into Knee Deep In the Dead. I'm surprised John Romero didn't make this map.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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