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The Lost WAD #7

   (4 reviews)
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About This File

/Story You awoke sharply at 3:53 AM to the sound of the sirens. You knew what that meant. In a matter of minutes the phone rang like a dull roar under the sounds screeching outside. The UAC Commander was talking so fast you could barely disipher the words. "Slow down" you say, "What's going on?" The sudden screech and the UAC Commander's screams brought back that slow chill you had the last time. After hanging up the phone you look outside at the opaqe moon and the red haze that blankets the night and realize they're back. You shake your head. "When will they close that experiment for good" you wonder. After starting a pot of coffee and stumbling to the shower you hope this time you won't get called. At 5:34 AM the phone rings again. After two words you tell it is the President of the UAC Corperation. "We screwed up" he says. "An understatement!" you yell back. The President continues, "There is an abandondend sub-station we forgot about. We need you to go in and stop this from happening again. I've arranged a sub-sect transport for 700 hours, be here. Remember your oath." You dress calmly, wondering if this time it won't happen. As you drive to the UAC Corperation you prepare yourself, and as you step onto the transporter you hold your breath and cross your fingers.


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Memfis

  
Basic but inoffensive design, actually quite nice looking at times (the E4 sky helps). I enjoyed the fights and totally loved the music. Fun level.

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Unknown date

  
This is from 98, and it's a not too creative wad with some sound-effect changes/enhancements that don't really do anything. The level feels like a couple of different ideas cobbled together, and never presents a unifying whole.

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Unknown date

  
some bugs found

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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