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Bruised.wad

   (7 reviews)
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About This File

This is an extremely difficult, large, fast moving, single player wad for Doom2. It was extensively tested by yours truly to insure that only the most skilled and determined players would finish it without cheats. Hint: every time you do something good--SAVE IT!! The opening sequence is particu- larly challenging. You have a pistol and are surrounded by six imps. The following is an explanation of how to do this part: Strafe and go thru the door straight ahead. Hug the left corridor wall and kill the first shotgunner. Hard left up the stairs, taking his shotgun behind the com- puter bank. Kill the chaingunner and get ready for a revenant who's already enroute. Play tag with the revenant for a while and... with a bit of luck, you just might survive this first part! The ammo situation improves from here but you gotta be smart and ro- tate weapons. There are five or six false walls in the wad with goodies and monsters behind them. Look for them and monsters coming out of them. There are two archviles in the wad, one cyberdemon and two spider mas- terminds. In the final room, if you are left standing before the exit door, everyone dead...there is a switch in one of the small rooms that opens up the exit door. Keep your eyes open..there are lots of tricks and traps... Any feedback or questions can be sent to me at Honto1@aol.com. Hope you enjoy it!


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Guest

Unknown date

  
It wasn't that hard

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Guest

Unknown date

  
Cool wad. 4/5

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Guest

Unknown date

  
fuckin cool '96 map

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Guest

Unknown date

  
An OK the-monsters-come-at -you-from-all-direct ions bit of ultraviolence.

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Memfis

Unknown date

  
Good monster placement and layout, monsters are coming from every direction and you never feel safe. There is a totally crazy room with suddenly teleporting monsters, walls you can walk through and a strangely shaped giant crusher. The amount of weirdness made me laugh for some reason.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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